Cards: Difference between revisions

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Tag: Reverted
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| id="Vampire_Combo" style="text-align:center;" | '''Vampire Combo'''
| id="Vampire_Combo" style="text-align:center;" | '''Vampire Combo'''
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* <span class="mw-customtoggle-vc1" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">Devastating Kick</span>
* <span class="mw-customtoggle-vc1" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">Devastating Kick</span>
<div id="mw-customcollapsible-vc1" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-vc1" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:DevastatingKick.gif|400px]]
[[File:DevastatingKick.gif|400px]]
</div>
</div>
* <span class="mw-customtoggle-vc2" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">Crescent Kick</span>
* <span class="mw-customtoggle-vc2" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">Crescent Kick</span>
<div id="mw-customcollapsible-vc2" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-vc2" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:CrescentKick.gif|400px]]
[[File:CrescentKick.gif|400px]]
</div>
</div>
* <span class="mw-customtoggle-vc3" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">Devastating Kick Execute</span>
* <span class="mw-customtoggle-vc3" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">Devastating Kick Execute</span>
<div id="mw-customcollapsible-vc3" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-vc3" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:DevastatingKickExecute.gif|400px]]
[[File:DevastatingKickExecute.gif|400px]]
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|<span id="Fist_Combo"></span> style="text-align:center;" | '''Fist Combo'''
|<span id="Fist_Combo"></span> style="text-align:center;" | '''Fist Combo'''
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* <span class="mw-customtoggle-fc1" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">TODO приём 1</span>
* <span class="mw-customtoggle-fc1" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">TODO приём 1</span>
<div id="mw-customcollapsible-fc1" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-fc1" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:TODO1.gif|400px]]
[[File:TODO1.gif|400px]]
</div>
</div>
* <span class="mw-customtoggle-fc2" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">TODO приём 2</span>
* <span class="mw-customtoggle-fc2" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">TODO приём 2</span>
<div id="mw-customcollapsible-fc2" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-fc2" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:TODO2.gif|400px]]
[[File:TODO2.gif|400px]]
</div>
</div>
* <span class="mw-customtoggle-fc3" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">TODO приём 3 (Execute)</span>
* <span class="mw-customtoggle-fc3" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">TODO приём 3 (Execute)</span>
<div id="mw-customcollapsible-fc3" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-fc3" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:TODO3.gif|400px]]
[[File:TODO3.gif|400px]]
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|<span id="Heirloom_Sword"></span> style="text-align:center;" | '''Heirloom Sword'''
|<span id="Heirloom_Sword"></span> style="text-align:center;" | '''Heirloom Sword'''
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* <span class="mw-customtoggle-hs1" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">Sword Boomerang</span>
* <span class="mw-customtoggle-hs1" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">Sword Boomerang</span>
<div id="mw-customcollapsible-hs1" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-hs1" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:SwordBoomerang.gif|400px]]
[[File:SwordBoomerang.gif|400px]]
</div>
</div>
* <span class="mw-customtoggle-hs2" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">Ariel Sword Boomerang</span>
* <span class="mw-customtoggle-hs2" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">Ariel Sword Boomerang</span>
<div id="mw-customcollapsible-hs2" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-hs2" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:ArielSwordBoomerang.gif|400px]]
[[File:ArielSwordBoomerang.gif|400px]]
</div>
</div>
* <span class="mw-customtoggle-hs3" style="color: #7ec16a !important; font-weight:bold; cursor:pointer;">Sword Boomerang Execute</span>
* <span class="mw-customtoggle-hs3" style="display:inline-block; width:100%; box-sizing:border-box; padding:6px 10px; border:1px solid #7ec16a; border-radius:4px; color:#7ec16a !important; font-weight:bold; cursor:pointer; text-align:center;">Sword Boomerang Execute</span>
<div id="mw-customcollapsible-hs3" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
<div id="mw-customcollapsible-hs3" class="mw-collapsible mw-collapsed" style="margin-top:5px;">
[[File:SwordBoomerangExecute.gif|400px]]
[[File:SwordBoomerangExecute.gif|400px]]

Revision as of 19:49, 20 August 2026

Here you can find descriptions of human and vampire cards.

Human Cards

Cards are passive buffs or moves obtained from the Witch in the Swamp. Press M to view your active cards. Each tier you reach grants 1 card slot, with 3 tiers total.

  • Cards can be bought for 150 Moolah; you get a hand of 3.
  • After a reading, you pick 1 card to keep. Cards can be replaced by selecting the slot they occupy.
  • The first reveal is free; flipping the other two costs 50 Moolah each.
  • If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing I reject this fate

Cards effects do not stack

To use a Faux variant of a card you must have its normal counterpart, otherwise it won't be functional.


Human Cards List

Card Effect

A True Cowboy

  • Your lasso auto-aims at others while on horseback.
  • +17% gun damage on horseback.

Anger Issues

  • Taking damage gives a stacking temporary damage boost (+8% per stack, up to 5 stacks / +40%, 4s duration).

Archer's Child

  • 1.5× draw speed on bows.
  • 2× fire rate on bows.

Belmont Family Crest

  • +25% melee damage against vampires.
  • Take 25% more damage from humans (melee only).

Boy With Fists

  • +20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.
  • Stacks with Winged Man.
  • –35% gun accuracy.

Can't Lay Off The Tonic

  • More damage the more tonics you drink (+25% each, up to +100%).
  • Throws bottles after drinking (damage + disorienting effect).
  • Take damage over time if you don't drink tonics.
  • +10% damage taken.

Coin Roller

  • Your coin's deflection can turn into an explosion (rare chance).

Demolitions Expert

  • Your explosions hurt you less and deal more damage to others.
  • Works with Killer Queen and 20th Century Boy.

Desperado

  • The lower your HP, the more gun damage (up to +50%).
  • Does not work with bows.

Equinophobia

  • Bashing with your horse no longer depletes all of its stamina.
  • Deal 20% more bash damage.

Evil Eye

  • Ocular Prowess lasts 50% longer (5s → 7.5s).
  • Ocular Prowess cooldown +50% (10s → 15s).

Executioner

  • A headshot dealing more than 40 damage that would knock someone decapitates them.

Faux High Noon

  • Autoaim during Ocular Prowess.
  • Much shorter Ocular Prowess duration.
  • –10 max HP.
  • Requires the normal High Noon to function.

Faux Main Character Syndrome

  • Press B (or the tool) to pose for 5s, accelerating health regen.
  • While posing you take 1.5× damage.
  • Requires the normal Main Character Syndrome to function.

Faux Nocturnal

  • Pressing X reveals entities behind solid objects (NPCs, players, mobs) – useful for wallbangs and sniping.
  • Requires the normal Nocturnal to function.

Faux Tea Time

  • Alters tea functions (see Brewing).
  • Requires the normal Tea Time to function.

Faux Violent Tendencies

  • Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).
  • Requires the normal Violent Tendencies to function.

Flesh Automaton

  • After taking lethal damage three times (losing a limb each time), your body blares a warning, then explodes.

Focused Jockey

  • Ocular Prowess on horseback increases your horse's speed (up to 25) for its duration.

Free Runner

  • +20 stamina.
  • Your combat roll becomes a damaging combat slide with a slight stun.

Gunslinger's Grit

  • On kill, regenerate 25% of your HP.

Head Hunter

  • Your bullets pierce protective hats.

High Noon

  • At noon, an audio cue plays and you gain autoaim for 5 seconds.
  • –10 max HP.

Hyperventilator

  • Faster stamina regen.
  • –20 max stamina.

Light Sleeper

  • Recover ~2 seconds faster after being knocked down.

Lung-Shot

  • Hitting someone with a primary/secondary drains their stamina (standless drain more; shotguns drain a bit per pellet).

Main Character Syndrome

  • Press B (or the tool) to pose for 5s, accelerating health regen (the pose isn't canceled by taking damage).
  • While posing you take 1.5× damage.

Master Angler

  • Increases chance of reeling up Epic and Legendary fishing drops.
  • Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).

Master Archer

  • Shoot three arrows at once with a bow.
  • 25% slower draw speed on bows.
  • 35% reduced damage with bows.

Master Practitioner

  • Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.

Merfolk

  • Breathe underwater.

Narcoleptic

  • Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.

Nocturnal

  • At night, gain Night Vision (green tint) to see clearer and farther.

One With Nature

  • Passive buff according to current server season:
  • Summer → +10% Speed
  • Winter → +7.5% Damage resistance/defense
  • Spring → +7.5% Damage
  • Autumn → 2× Knockback

Perfectionist

  • 1.1× damage at full HP.
  • 0.9× damage below full HP.

Plunder Shot

  • Coin gun damage reduced by 90% (to 0.1×).
  • Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).
  • Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).

Poltergeist

  • Nearly invisible during combat roll.
  • Combat roll costs 80% more stamina.

Pyromaniac

  • Fire created by you no longer damages you.
  • Fire created by you deals 25% increased damage.
  • Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.

Quick Draw

  • Equipping your revolver enters a quickdraw state: increased fire rate and accuracy.
  • Smaller cooldown for standless users.
  • Reduced mobility during the pose.
  • Doesn't work with the Mauser (not a revolver).

Seasoned Hunter

  • Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.
  • User gets -10 max HP.

Secret Technique

  • At 40% HP or lower, your running ability changes significantly (slightly faster for standless users).

Show Me A Good Time

  • +10% sabre attack damage.
  • Parry projectiles (0.45s parry frames on slash/equip).
  • 12% less stamina drain if standless.

Silver Prodigy

  • Silver Dagger base damage 8 → 9.
  • Spawn with +1 silver ammo pack each life.
  • Doesn't stack with Boy With Fists.

Silver Wireset

  • Makes the Steel Wireset apply silver burn to vampires.

Small Cuts

  • Being hit in short intervals does less damage to you.
  • Receive 10% more damage.

Snake Eater

  • Turn partially invisible when standing still, regenerating stamina faster.
  • Your name and gang tag are still visible to others.

Sneaky LowLife

  • You aren't detected by Ocular Prowess highlights.
  • Gain the 'Moolah Pickpocket' skill.
  • Pickpocketing increases your bounty.

Soul Cleaver

  • Sabre attacks gain a larger hitbox and +10% damage.
  • –50% gun damage.

Steady Hands

  • 25% less passive spin charge drain.

Strong Liver

  • Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious.

Strong Presence

  • Hostile events and encounters no longer ambush you.

Sturdy

  • When downed, it takes extra hits to finish you off.
  • Status-effect damage (poison, burn, drowning) still instakills you.

Tea Time

  • Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.

Time Heals All Wounds

  • Gain additional passive health regeneration. Heals 1 HP per second.

Tonicmaster

  • Spawn in with three tonics upon death/leave.
  • Tonic cap increased [5 → 10].
  • Tonics return 15% more health to you (per drink).
  • Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.

Too Tired To Fall

  • 30% damage reduction while below 50% stamina.

Total Checkmate

  • Right-click to throw knives in volleys.

Twenty Meter Radius Steel

  • Steel Wireset M2: a 20-meter radius steel attack.

Veteran

  • Reloading a revolver no longer empties unused chamber bullets.

Victory Crawl

  • Crawl whilst knocked down, instead of remaining stationary and ragdolled.

Violent Tendencies

  • Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).
  • Base version only damages knocked players.

Wind God

  • Reduced dash/slide cooldown (3s → 2s).
  • –10 max HP.

Winged Man

  • +25% damage while midair (applies to stand damage too).
  • No effect while grounded or airborne-piloting.

Winning Streak

  • Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).
  • Stacks reset after 4 seconds unless refreshed.

Wrecking Ball

  • Gain the ability to wield Wrecking Balls.
  • Obtainable from Wekapipo. This card cannot be traded.

Faux: Wrecking Ball

  • Wrecking Balls release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.
  • –35% damage on direct hits with Wrecking Balls.
  • Requires normal Wrecking Ball to function. Obtainable from Wekapipo. Cannot be traded.

Vampire Cards (Moves)

A vampire’s kit consists of an interchangeable Basic Attack, Move 1, Move 2, Move 2, and Move 3. Adding and changing move cards will cost 2 vials.

Basic Attack Variants:

  • VampireCombo
  • FistCombo
  • HeirloomSword

Moves:

  • tier 1: bite, siphon, prowl, uppercut
  • tier 2: claw barrage, suplex, onslaught, basic attacks
  • tier 3: bat swarm, superhuman agility, blood pierce
  • tier 4: everything else

Vampire Cards List

Card Effect
Basic Attacks (available from Tier 2, replace your standard attack)
Vampire Combo
  • Devastating Kick

  • Crescent Kick

  • Devastating Kick Execute

Fist Combo
  • TODO приём 1
  • TODO приём 2
  • TODO приём 3 (Execute)
Heirloom Sword
  • Sword Boomerang

  • Ariel Sword Boomerang

  • Sword Boomerang Execute

Tier 1

Bite
  • Dash forwards performing a bite that does light damage (~10) and knocks back your target.
  • Cooldown: 12s


Siphon
  • Perform a grab that drains blood from your victim while holding them in place, then throws them away.
  • Damage: ~10–15 | Cooldown: 12s
  • Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.


Prowl
  • Lunge forwards before performing a slash that does decent damage (16).
  • Cooldown: 12s


Uppercut
  • Powerful uppercut that launches the enemy, dealing 16 damage.
  • Cooldown: 12s

Tier 2

Claw Barrage
  • Perform an array of slashes in front of you dealing damage to anyone caught in its path.
  • Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s


Suplex
  • Perform a grab that transitions into a double suplex, leaving the target briefly stunned.
  • Damage: 8 + 8 = 16 total | Cooldown: 15s
  • If used mid‑air, performs an Aerial Double German Suplex dealing 21 damage instead (also stuns).


Onslaught
  • Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.
  • Damage: 9×4 = 36 total | Cooldown: 15s

Tier 3

Bat Swarm
  • Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.
  • Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s


Superhuman Agility
  • Superhuman agility – speed boost and improved jumps.
  • Also performs two bashes in the direction you're facing, dealing 5 + 5 = 10 damage total.
  • Cooldown: 4s


Blood Pierce
  • Unleash blood in an area around you, binding anyone hit in place for 6 seconds.
  • No blood cost, no damage. Cooldown: 20s

Tier 4

Space Ripper
  • After a brief charge, fire 2 lasers from your eyes that ricochet off metal.
  • Body hit: 29 + 29 = 58 | Head hit: 44 + 44 = 88 | Cooldown: 25s


Body Invade
  • Dive in the direction you're facing; if you land, invade the target for 5 seconds before leaping out.
  • Damage: ~15–20 | Cooldown: 20s
  • Dive length scales with your current HP.


Rushdown
  • Rush forwards kicking your target into the air, jump up, and slam them back down.
  • Damage: 12 + 17 = 29 total | Cooldown: 20s


Lotus Kick
  • Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.
  • Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s