<?xml version="1.0"?>
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	<id>https://bridgerpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script</id>
	<title>Bridgerpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bridgerpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script"/>
	<link rel="alternate" type="text/html" href="https://bridgerpedia.com/Special:Contributions/Maintenance_script"/>
	<updated>2026-10-09T08:48:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3861</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3861"/>
		<updated>2026-10-08T05:56:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
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    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
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    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
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&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
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&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
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&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
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&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
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    justify-content: center;&lt;br /&gt;
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&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
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&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
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    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
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.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
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    height: 100%;&lt;br /&gt;
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.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
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    object-fit: cover;&lt;br /&gt;
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.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb,&lt;br /&gt;
.page-Safe_Cracking .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
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&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
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&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
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    justify-content: center;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
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    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
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&lt;br /&gt;
/* Center every Stand gallery row with equal, filled image frames. */&lt;br /&gt;
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    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
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&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
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    flex-direction: column;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    max-width: 165px;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
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&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
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    aspect-ratio: 1 / 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
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    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
        flex-basis: 108.75px;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3860</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3860"/>
		<updated>2026-10-08T05:56:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Life Giver : There is a yellow bar next to your stamina bar while using your stand, it drains from using most of your moves and replenishes after a period of time (~7 seconds) in exchange for shorter move cooldowns and rapid uses. M1ing the ground while having bar will make a branch shoot out towards the nearest target, or upwards if none nearby.&lt;br /&gt;
* [Treebranch Strike] Dealt damage = 15&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.8 Per Hit &amp;amp; 9 Finisher | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send out your stand in front of you, unleashing a barrage of punches.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-gebarrage-a81435.gif|class=stand-ability-image|[E] Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E2] Wry Barrage (7 Page Muda Variant)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.6 per Hit &amp;amp; 7 Finisher | 55 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 25 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Pressing the key that shows during the barrage (QTE), activates 7 page muda, doing heavy damage and knockback but consuming all stamina bar. Longest barrage ingame.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-ge7page-62189e.gif|class=stand-ability-image|[E2] Wry Barrage (7 Page Muda Variant)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Life Punch Internal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attack with Gold Experience, inflicting enemies with inverted controls and blurring their screen for a short period whilst consuming half of your life giver bar. &#039;&#039;&#039;Turns into one of three variants below with Variant Switcher.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-assistme-07e3a2.gif|class=stand-ability-image|[R] Life Punch Internal]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R1] Life Punch (Bring Forth Life!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 22&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Punch the ground to summon a physical tree underneath yourself, dealing moderate AOE damage and heavy upwards knockback to anyone nearby whilst lifting you up.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-tree-60f4ee.gif|class=stand-ability-image|[R1] Life Punch (Bring Forth Life!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R2] Life Punch (Give Life Flight!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 6*3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summon a slow-traveling eagle projectile that homes in on its target multiple times before burrowing itself in them &#039;&#039;&#039;upon hit.&#039;&#039;&#039; Can be aimed via camera angle, and is capable of traversing through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R3] Life Punch (Create Scorpions!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12 + 5\*4 + 12 + 5\*4 | 44 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slam the ground with two violent punches, summoning 5 tracking scorpions each punch which home in on anyone nearby. Upon hit these scorpions will inflict light &#039;&#039;&#039;poison&#039;&#039;&#039; damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-scorpions-1bb4b3.gif|class=stand-ability-image|[R3] Life Punch (Create Scorpions!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Treebranch Assault&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5 + 1 Per Hit + 10 | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Utilize Gold Experience’s Life Giver ability to manipulate underground roots into encasing enemies within a certain traveling distance. If landed, engage the enemy with a flurry of kick barrages.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-treekick-9c3acc.gif|class=stand-ability-image|[T] Treebranch Assault]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Life Giver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Heal yourself, if REALLY close to someone heal them instead, heals about 30HP and ragdolls the person afflicted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-selfheal-b36225.gif|class=stand-ability-image|[G] Life Giver]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Variant Switcher&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to cycle between your R variants, giving different dialogue depending on which is chosen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-modeswap-af2441.gif|class=stand-ability-image|[V] Variant Switcher]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Worthiness&amp;diff=3859</id>
		<title>Worthiness</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Worthiness&amp;diff=3859"/>
		<updated>2026-10-08T05:56:07Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Worthiness&#039;&#039;&#039; improves loot rolls from [[Fishing|fishing]], chests and cutting trees. It also speeds up merging with a [[Corpse Parts|Corpse Part]]. There is currently no way to gain Worthiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=3858</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=3858"/>
		<updated>2026-10-08T05:56:06Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by Molotovs and Magician&#039;s Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy. When Quick Draw triggers, it switches to hipfire or fanfire so you can shoot consecutively.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The last two hits are slower than the first two.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Use on a target to enter their shadow (use again to leave).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: N/A | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Shadowsubmergence.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Mr._President&amp;diff=3857</id>
		<title>Mr. President</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Mr._President&amp;diff=3857"/>
		<updated>2026-10-08T05:56:05Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Mr. President&lt;br /&gt;
|image = Stand Mr President-0a79f7.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Mr. President&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; President’s Commodities: Three Bridger Colas can be collected from the cooler in Mr. President&#039;s room. They refresh every 28 seconds, restore 15 HP without side effects, and have a separate 7.5-second cooldown from Tonics. Mr. President skins can replace them with custom drinks.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; President’s Key: The key has a faint highlight. Placing or throwing it pulls nearby entities into the room.&lt;br /&gt;
* - Once the key is placed or thrown down, the key will break after 5 minutes, restricting the user from using the key until death.&lt;br /&gt;
* - To pick up the key and prevent this from happening, simply click on its physical model after it is thrown.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Key Action&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0.5 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to do various functions that relate to the state of the President&#039;s Key and the user’s position. Each use of this move triggers the Cooldown&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If the Key is held in hand, drop it onto the floor upon use.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If the Key is on the floor, enter the President’s Room upon use (limited by proximity). You cannot enter it during a boss fight.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If within the President’s Room, Open/Close the door of the Room, and entering the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Throw Key E-e6746e.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
[[File:Mr President-MRP Enter-602aeb.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
[[File:Mr President-Door OpenandClose E-2267d1.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Throw Key&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 20&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 1.5 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw the President’s Key with a great deal of force. &#039;&#039;&#039;Upon hitting an opponent, forcibly transport them into the President’s Room.&#039;&#039;&#039; Afterwards, the Key will then rest on the floor like normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Key Throw R-bc6478.gif|class=stand-ability-image|[R] MPThrow Key]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Eject Self&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 1 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Transport only yourself&#039;&#039;&#039; outside the President’s Room whilst leaving any other entity inside.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Self Eject T-1e08ac.gif|class=stand-ability-image|[T] MPEject Self]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Eject All&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 2 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reverse of the Eject Self move, forcibly remove &#039;&#039;&#039;every entity aside from the user&#039;&#039;&#039; from the President’s Room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Player Eject G-fad394.gif|class=stand-ability-image|[G] MPEject All]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Updated visual effects ==&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;450&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef.png|Mr Pineapple Chef&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef Room.png|Mr Pineapple Chef (Room)&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef 2Room.png|Mr Pineapple Chef (Room)&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|Mr Isaac (room)&lt;br /&gt;
File:Skin Mr President Mr Isaac Key.png|Mr Isaac (key)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Green_Day&amp;diff=3856</id>
		<title>Green Day</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Green_Day&amp;diff=3856"/>
		<updated>2026-10-08T05:56:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Green Day&lt;br /&gt;
|image = Greenday2.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Green Day&#039;&#039;&#039; is a Rare Stand introduced in [[Update 2.4]].&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; Summoning and retaining the Stand consumes stamina. It can block with &#039;&#039;&#039;F&#039;&#039;&#039; and use Stand M1 attacks.&lt;br /&gt;
* &#039;&#039;&#039;Mold:&#039;&#039;&#039; Some attacks apply mold damage over time. Mold damage siphons health at a &#039;&#039;&#039;1:0.25&#039;&#039;&#039; ratio.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scalpels:&#039;&#039;&#039; Fires up to &#039;&#039;&#039;16&#039;&#039;&#039; in a scattered pattern. Each scalpel takes &#039;&#039;&#039;0.13 seconds&#039;&#039;&#039; to charge. Damage scales with the number fired.&lt;br /&gt;
* &#039;&#039;&#039;Surgeon mode:&#039;&#039;&#039; With a severed leg, you crawl faster than walking but cannot sprint or dodge.&lt;br /&gt;
* &#039;&#039;&#039;Barrage:&#039;&#039;&#039; Lasts as long as its audio.&lt;br /&gt;
* &#039;&#039;&#039;Enstrangle and Brainrattler:&#039;&#039;&#039; Throw animations play faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Green Day Plague Day.png|Plague Day (custom voice lines)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Green_Day&amp;diff=3855</id>
		<title>Green Day</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Green_Day&amp;diff=3855"/>
		<updated>2026-10-08T05:56:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Replace image placeholders with Reworked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Green Day&lt;br /&gt;
|image = Greenday2.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Green Day&#039;&#039;&#039; is a Rare Stand introduced in [[Update 2.4]].&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; Summoning and retaining the Stand consumes stamina. It can block with &#039;&#039;&#039;F&#039;&#039;&#039; and use Stand M1 attacks.&lt;br /&gt;
* &#039;&#039;&#039;Mold:&#039;&#039;&#039; Some attacks apply mold damage over time. Mold damage siphons health at a &#039;&#039;&#039;1:0.25&#039;&#039;&#039; ratio.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
* &#039;&#039;&#039;Scalpels:&#039;&#039;&#039; Fires up to &#039;&#039;&#039;16&#039;&#039;&#039; in a scattered pattern. Each scalpel takes &#039;&#039;&#039;0.13 seconds&#039;&#039;&#039; to charge. Damage scales with the number fired.&lt;br /&gt;
* &#039;&#039;&#039;Surgeon mode:&#039;&#039;&#039; With a severed leg, you crawl faster than walking but cannot sprint or dodge.&lt;br /&gt;
* &#039;&#039;&#039;Barrage:&#039;&#039;&#039; Lasts as long as its audio.&lt;br /&gt;
* &#039;&#039;&#039;Enstrangle and Brainrattler:&#039;&#039;&#039; Throw animations play faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Green Day Plague Day.png|Plague Day (custom voice lines)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Updates&amp;diff=3849</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Updates&amp;diff=3849"/>
		<updated>2026-10-08T04:22:16Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Remove unconfirmed skin note from Update 2.4.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Update 2.4.5 ==&lt;br /&gt;
=== Stands ===&lt;br /&gt;
* [[Golden Experience]] is now Rare. Its old moves were refreshed and five moves were added. It can create crocodiles. Its tree reflects damage, including the user&#039;s own damage. In Critters mode, the frog reflects projectiles that hit the front of the torso and melee attacks from opponents the user is facing.&lt;br /&gt;
* [[Green Day]] now fires up to &#039;&#039;&#039;16&#039;&#039;&#039; scalpels in a scattered pattern. Charging each scalpel takes &#039;&#039;&#039;0.13 seconds&#039;&#039;&#039;, down from 0.7. Damage scales with the number fired to limit close-range volleys. In Surgeon mode, losing a leg makes the user crawl faster than walking, but prevents sprinting and dodging. Its barrage lasts as long as its audio, Enstrangle and Brainrattler throw animations play 50% faster, and mold damage siphons health at a &#039;&#039;&#039;1:0.25&#039;&#039;&#039; ratio.&lt;br /&gt;
* [[Mr. President]] received new visual effects and bug fixes. Its key cannot be entered during a boss fight.&lt;br /&gt;
* [[20th Century Boy]] can guard for at most &#039;&#039;&#039;8 seconds&#039;&#039;&#039; during a boss fight, then guard again. [[Cards#Superhuman_Agility|Superhuman Agility]] was reworked.&lt;br /&gt;
&lt;br /&gt;
=== Combat and other changes ===&lt;br /&gt;
* The last two hits of [[Cards#Vampire_Combo|Vampire Combo]] are slower than the first two. Vampires no longer gain blood from their own summons.&lt;br /&gt;
* Poison no longer staggers; it reduces defense and speed by &#039;&#039;&#039;10%&#039;&#039;&#039; each. [[Dynamite]] damage was slightly reduced.&lt;br /&gt;
* [[Cards#Quick_Draw|Quick Draw]] now puts the user into hipfire or fanfire mode when it triggers, allowing consecutive shots again.&lt;br /&gt;
* Accessories can now be rotated during character customization.&lt;br /&gt;
* [[Worthiness]] improves loot rolls from fishing, chests and tree cutting, and speeds up merging with a [[Corpse Parts|Corpse Part]]. There is currently no way to gain Worthiness.&lt;br /&gt;
&lt;br /&gt;
== Patch after Update 2.4 ==&lt;br /&gt;
* [[Ocular Prowess]] voice lines can be turned off. Blocking a player also mutes their Ocular Prowess sound.&lt;br /&gt;
* [[Vampire]] M1 attacks became 30% faster than in the previous build, and the double-jump landing lockout was halved. Vampire Ocular Prowess was buffed, and Space Ripper was reworked.&lt;br /&gt;
* [[Shabōn Hamon]] burn duration fell by 40% from the previous build.&lt;br /&gt;
* The tip of the [[Whip]] can deal critical damage. With [[Cards#Belmont_Family_Crest|Belmont Family Crest]], tip critical hits can sever a Vampire player&#039;s limbs.&lt;br /&gt;
* Character customization gained 23 hairstyles, 12 accessories and 13 extras, mainly collars. The Vampire accessory preview and [[Mare&#039;s Leg]] aim sensitivity were fixed.&lt;br /&gt;
&lt;br /&gt;
== Update 2.4 ==&lt;br /&gt;
[[File:2.4upd.webp|thumb|right|260px]]&lt;br /&gt;
Released on &#039;&#039;&#039;4 October 2026&#039;&#039;&#039;. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.&lt;br /&gt;
=== New content ===&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New skins ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Systems and activities ===&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
=== Combat and balance ===&lt;br /&gt;
==== General ====&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
==== Stands and specialties ====&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
=== Follow-up patches ===&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;br /&gt;
&lt;br /&gt;
== 20 September 2026 patch ==&lt;br /&gt;
* [[Ball Breaker]]&#039;s Barrage mode scales to 75% of a normal pitch&#039;s damage, up from 35%. The user has 25% damage resistance and cannot be knocked back during the mode; Steel Balls deal less knockback.&lt;br /&gt;
&lt;br /&gt;
== Update 2.3.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;19 September 2026&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Introduced [[Metallica]], reworked [[Ball Breaker]], and added [[Cards#Powder_Formula|Powder Formula]]. Later balance changes are listed under [[#Update 2.4|Update 2.4]].&lt;br /&gt;
&lt;br /&gt;
=== New content and reworks ===&lt;br /&gt;
* &#039;&#039;&#039;Stand:&#039;&#039;&#039; [[Metallica]].&lt;br /&gt;
* &#039;&#039;&#039;Ball Breaker:&#039;&#039;&#039; Scan marks a weak spot on the target&#039;s body. A hit on that spot scores a critical hit and triggers an explosion. Its new &#039;&#039;&#039;V&#039;&#039;&#039; move lets the user throw Steel Balls without a throw cooldown for three seconds. During the move, the balls return sooner, deal less damage per hit, and consume less Spin energy.&lt;br /&gt;
* &#039;&#039;&#039;Card:&#039;&#039;&#039; [[Cards#Powder_Formula|Powder Formula]] was added. [[Cards#Anger_Issues|Anger Issues]] was nerfed and its scaling adjusted; the patch notes did not give exact values.&lt;br /&gt;
* &#039;&#039;&#039;Skin:&#039;&#039;&#039; Mr Pineapple Chef was added for [[Mr. President]]. False Requiem&#039;s cape changed, and Chainbound OLM received a revised, optimized model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Metallica-Metallica-foto.png|[[Metallica]]&lt;br /&gt;
File:BallBreaker-2026.png|[[Ball Breaker]]&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef.png|[[Mr. President|Mr Pineapple Chef]]&lt;br /&gt;
File:Skin King Crimson False Requiem.png|[[King Crimson|False Requiem]]&lt;br /&gt;
File:Skin Oh Lonesome Me Chainbound-f6f59dce.webp|[[Oh Lonesome Me|Chainbound OLM]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other changes ===&lt;br /&gt;
* Item stacks were capped at &#039;&#039;&#039;2,000&#039;&#039;&#039;.&lt;br /&gt;
* [[Mr. President]]&#039;s key gained a faint highlight. The drink in its room changed from Disco Drink to &#039;&#039;&#039;Bridger Cola&#039;&#039;&#039;; future skins can have their own drinks.&lt;br /&gt;
* [[Mandom]]&#039;s Time Rewind could be cancelled by ragdolling its user during the windup. A regular hit was not enough. [[#Update 2.4|Update 2.4]] later clarified that only a complete ragdoll cancels it and added a six-second cooldown on cancellation.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a [[Bison Meat]] duplication exploit.&lt;br /&gt;
* The &amp;lt;code&amp;gt;togglehpdisplay&amp;lt;/code&amp;gt; command no longer affects everyone.&lt;br /&gt;
* Fixed [[King Crimson]] being able to trigger Time Erase twice in a row.&lt;br /&gt;
* Fixed [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]] permanently killing players.&lt;br /&gt;
&lt;br /&gt;
The developers also said they were working on game modes and a map expansion. No release date was announced in these notes.&lt;br /&gt;
&lt;br /&gt;
== 7 September 2026 patch ==&lt;br /&gt;
* [[Soft &amp;amp; Wet]] gained explosive Spin stomp bubbles, while [[Shabōn Hamon]] lenses can ignite barrels.&lt;br /&gt;
* [[Spin]] gained anti-heal against Vampires, and [[Silver Chariot]] hits gained a smaller anti-heal effect. [[Hermit Purple]]&#039;s dropkick, chop and grab gained Shabōn synergy, with a stronger effect against Vampires.&lt;br /&gt;
* [[Ball Breaker]] charges Spin faster. Spin&#039;s curving changes were reverted.&lt;br /&gt;
* Vampire Bite was weakened; several other Vampire moves gained small buffs. Space Ripper&#039;s projectile, Rushdown and Prowl became faster, and Suplex gained a slightly larger hitbox.&lt;br /&gt;
&lt;br /&gt;
== 30–31 August 2026 patches ==&lt;br /&gt;
* [[Seamstress]] can reroll an advanced poncho&#039;s appearance and colour separately from its stats.&lt;br /&gt;
* [[Killer Queen]] can detonate its air bubble mid-flight. At low health, [[Hey! Ya!]]&#039;s Encouragement activates faster and is less likely to do nothing.&lt;br /&gt;
* Horse size affects several stats: smaller horses are faster, while larger ones have more health and deal more damage. [[Emperor]]&#039;s guided shots were improved.&lt;br /&gt;
* The [[Cards#Ice_Skates|Ice Skates]] card was fixed. [[Coin Gun]] and [[Emperor]] can aim.&lt;br /&gt;
&lt;br /&gt;
== 25 August 2026 patch ==&lt;br /&gt;
* [[Silver Chariot]]&#039;s R move became Shooting Star: Chariot stays near the target until R is pressed again to strike. Its armour-off G move became Octo Slash.&lt;br /&gt;
* [[Purple Haze]] gained a G move. [[Stone Free]]&#039;s Mobius Strips can counter [[C-MOON]]&#039;s flesh inversion.&lt;br /&gt;
* Four skins were added, one each for Killer Queen, The Hand, Purple Haze and Silver Chariot. Keybinds gained multi-key inputs and a toggle option.&lt;br /&gt;
* Shotguns traded a little damage for accuracy. [[Huot Automatic]] gained damage and accuracy; [[Winchester Repeater]] fires 0.15 seconds slower.&lt;br /&gt;
&lt;br /&gt;
== Update 2.3 ==&lt;br /&gt;
Released on &#039;&#039;&#039;24 August 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Emperor]], [[White Album]], [[Sticky Fingers]], [[Mr. President]] and [[C-MOON]]. [[The World Alternative Universe]] gained Advancing Muda Punch.&lt;br /&gt;
* &#039;&#039;&#039;Other content:&#039;&#039;&#039; [[Shabōn Hamon]], [[Climbing]], two quests, Bison and Alligator wildlife, and the [[Hunter]]. Mobile support, custom keybinds and a server browser were added.&lt;br /&gt;
* &#039;&#039;&#039;Cards:&#039;&#039;&#039; Master Lumberjack, Time Is Of The Essence and Ice Skates. [[Cards#Belmont_Family_Crest|Belmont Family Crest]] was reworked to change the player&#039;s surname and adjust damage against Vampires and humans.&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; Cowboy Free, Arcade SPTW, Runic Tusk, Plush D4C, Vampiric Mandom, Seamine Mandom, Moth 20CB and Phantom Of The Rainbow.&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039; Damage resistance soft-caps at 25% and hard-caps at 50%. Ragdolled players have 20% damage resistance; grabbed players have 90% resistance to outside damage. Silver drains Vampire blood before dealing health damage and no longer stacks.&lt;br /&gt;
* &#039;&#039;&#039;Stand changes:&#039;&#039;&#039; Tusk Acts 2 and 3 have half block durability. [[Soft &amp;amp; Wet]]&#039;s maximum Plunder stacks dropped from five to three; direct hits always Plunder. Its floor slip lasts 0.5 seconds and can trigger once every ten seconds.&lt;br /&gt;
&lt;br /&gt;
== 13 July 2026 patch ==&lt;br /&gt;
* [[King Crimson]]&#039;s Time Erase performance improved, and [[Spin: Wrecking Ball|Wrecking Ball]]&#039;s excessive damage was fixed.&lt;br /&gt;
* Player positions save only when there is ground below them, preventing void spawns. Console players gained access to Vampire movement.&lt;br /&gt;
* [[White Snake]]&#039;s Melt Your Heart speed bug and Spit stacking were fixed. Players who lost a Martini-Henry can speak to the Professional again to recover it.&lt;br /&gt;
&lt;br /&gt;
== Update 2.2 ==&lt;br /&gt;
Released on &#039;&#039;&#039;12 July 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Crossbow]], [[Huot Automatic]] and [[Martini Henry]]. Vampires gained [[Conspicuous Vampire#Vampire_Cloak|cloaks]].&lt;br /&gt;
* &#039;&#039;&#039;Tusk Act 4:&#039;&#039;&#039; Can be summoned in a weaker form off horseback. Spiraling Slam replaced Air Flurry; Infinite Rotational Shot requires Super Spin. Act switching became easier.&lt;br /&gt;
* [[Star Platinum: The World]]&#039;s R move became a counter. Two quests, the Fool Jester skin and the Magent Magent outfit were added.&lt;br /&gt;
* [[D4C]]&#039;s Love Train turns off briefly when Vampire moves are used. Sniper scopes glint while aimed.&lt;br /&gt;
* A [[Stand Discs|Stand Disc]] blocks [[Rokakaka]] trading for 15 seconds and warns the other player. [[Purple Haze]] no longer hurts itself with its own poison while piloted.&lt;br /&gt;
&lt;br /&gt;
== Update 2.1.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;4 July 2026&#039;&#039;&#039;.&lt;br /&gt;
* Seven skins were added: Twenty Knight Boy, King Snake, Soft And Sunken, Void Cream, OVA Cream, Ultimate D4C and Zeus Report.&lt;br /&gt;
* Vampires slow down at low health, gain blood 40% faster and deal 15% less damage if they have a Stand. Carrying a Corpse Part limits Vampire movement, including Bat Swarm and double jumping.&lt;br /&gt;
* Bow base damage fell from 40 to 34. [[Killer Queen]] gained a three-second gap between moves. Fog, meteor showers and snowstorms became shorter.&lt;br /&gt;
* [[Spin: Wrecking Ball|Wrecking Ball]]&#039;s walking speed bonus fell from 15% to 10%; regular Spin kept its 15% bonus.&lt;br /&gt;
&lt;br /&gt;
== Update 2.1 ==&lt;br /&gt;
Released on &#039;&#039;&#039;30 June 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[The Fool]] and [[Cream]]. New faces and outfits were added for humans and Vampires.&lt;br /&gt;
* A doctor can heal players outside combat and restore limbs. [[Salt Sensei]] offers an anti-Vampire item; [[Pucci]] offers the Stand Disc quest. Vampires gained Lotus Kick.&lt;br /&gt;
* A [[Blood Vial]] requires 90% of the Vampire blood bar instead of a full bar. Vampires can remove Stands but cannot use the [[Silver Dagger]].&lt;br /&gt;
* [[Stand Discs]] cannot be used during timestop. Sheer Heart Attack&#039;s speed fell from 20 to 16.&lt;br /&gt;
&lt;br /&gt;
== Update 2.0 ==&lt;br /&gt;
Released on &#039;&#039;&#039;20 June 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands and abilities:&#039;&#039;&#039; [[Tusk]] Act 4, [[Ball Breaker]], [[Six Pistols]] and Love Train. [[Vampire]] became playable; seasons, meteor showers and the [[Astronomer]] were added.&lt;br /&gt;
* [[Spin: Wrecking Ball|Wrecking Ball]] and [[Wekapipo]] were added, along with Super Spin progression, [[Stand Discs]], new quests, two secret bosses and 14 cards. [[Khnum]] became unobtainable.&lt;br /&gt;
* [[Killer Queen]]&#039;s moves changed: only one bomb can be active, a primary bomb can move from an object to a character, and Sheer Heart Attack follows heat sources after the Stand is dismissed. [[Hierophant Green]] gained a T move.&lt;br /&gt;
* [[Fishing|Bait]] became stackable and its price fell from 15 to 10 Moola. Stand rerolls stopped resetting tiers. Gun lag compensation and a low-effects mode were added.&lt;br /&gt;
* Flame Arrow base damage fell from 20–40 to 14–28. Spin limb breaks began depending on the charge bar, and Steel Balls inherited the Stand ranged-damage penalty.&lt;br /&gt;
&lt;br /&gt;
== 31 May 2026 patch ==&lt;br /&gt;
* [[Mauser]] gained limb damage. [[Dual Derringers]] gained damage and a torso bonus; [[Malcolm .70]] gained minimum damage.&lt;br /&gt;
* Standless players gained shorter Quick Draw cooldowns, stronger Boy With Fists attacks, lower Show Me A Good Time stamina use and a small Lungshot boost.&lt;br /&gt;
* [[Magician&#039;s Red]] gained lingering flames on Crossfire Hurricane and its special variant. Beards became available at the Barber.&lt;br /&gt;
&lt;br /&gt;
== Update 1.9.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;24 May 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[Hermit Purple]] was reworked. Advanced Ponchos gained basic and US flag cape designs, and Tusk gained a skin.&lt;br /&gt;
* Human limb loss became permanent until healed by [[Crazy Diamond]] or [[Golden Experience]]. [[The Hand]] was the only Stand able to remove limbs at the time.&lt;br /&gt;
* Light Sleeper, Focused Jockey and Headhunter cards were added. Flesh Automaton gained three grace shots before its knockdown and explosion sequence.&lt;br /&gt;
* Tonic Master&#039;s cap increased from five to ten.&lt;br /&gt;
&lt;br /&gt;
== 19 May 2026 patch ==&lt;br /&gt;
* [[The Hand]] and [[Weather Report]] received changes. The Johnny beanie and [[Banjo]] were added; the Banjo is sold at the utility shop.&lt;br /&gt;
* Tonic throwing moved to R. If a player has a Coin, pressing E while holding a gun throws it.&lt;br /&gt;
* The lasso cannot be used during timestop; switching away from it releases a captured player.&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
Released on &#039;&#039;&#039;16 May 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]] was reworked, while [[The Hand]] and [[Weather Report]] were added. D4C gained a new obtainment method.&lt;br /&gt;
* Maximum utility slots rose from three to four. Jim gained a 50-item purchase option for Dynamite, Smoke Bombs and Molotovs.&lt;br /&gt;
* [[Khnum]]&#039;s R move began cycling through three modes instead of choosing randomly. The Stand statistics display and Corpse Part spawn indicator were improved.&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
Released on &#039;&#039;&#039;7 May 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands and jobs:&#039;&#039;&#039; [[Khnum]], [[Oh Lonesome Me]] and [[Bank Robbery|bank robberies]]. An NPC for changing between Inlaw and Outlaw alignments was added.&lt;br /&gt;
* A hat-design NPC and 20 designs were added. Hat designs became permanent. [[Bow|Fire Arrows]] gained burn damage and can ignite gasoline puddles.&lt;br /&gt;
* [[Dual Derringers]]&#039; starting reserve ammunition rose from 16 to 32, and its cap from 36 to 48. [[Sabre]]&#039;s base damage rose from 12 to 15 and final hit from 14 to 17.&lt;br /&gt;
* The server player limit rose from 25 to 30. Main Character Syndrome, FAUX: Main Character Syndrome, Violent Tendencies and FAUX: Violent Tendencies cards were added.&lt;br /&gt;
&lt;br /&gt;
== 1 May 2026 patch ==&lt;br /&gt;
* Timestop damage reduction rose from 50% to 75%; stored damage and knockback were capped at 60 and 120 respectively.&lt;br /&gt;
* [[The World]] and [[Star Platinum: The World]] could no longer stop time while mounted. [[The World Alternative Universe]] gained easier-to-hit knives, shorter Chop cooldown and a longer Stand duration.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
Released on &#039;&#039;&#039;30 April 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[The World Alternative Universe]] was reworked. Bounties and arrests were added for Inlaws: bounty posters appear at the county train station once a target has at least 100 bounty.&lt;br /&gt;
* An Inlaw can lasso a knocked player and take them to the jailer for double rewards. Released prisoners can buy their confiscated items back from the jailer.&lt;br /&gt;
* Soul Cleaver, Gunslinger&#039;s Grit, Wind God, Strong Presence and Anger Issues cards were added. Sneaky LowLife gained its Moola Pickpocket ability.&lt;br /&gt;
* [[Rokakaka]] capacity rose from three to ten. [[Dual Derringers]]&#039; damage fell from 15 to 9, and [[Winchester Repeater]] gained more ammunition per ammo pack.&lt;br /&gt;
&lt;br /&gt;
== 28 April 2026 patch ==&lt;br /&gt;
* The maximum [[Corpse Parts|Corpse Part]] merge chance rose from 25% to 50%, and the Left Arm&#039;s Tusk chance rose from 1.5% to 10%. Roka Seed capacity rose from two to five.&lt;br /&gt;
* [[Catch The Rainbow]]&#039;s Rain Walk was reworked and its travel range rose from 300 to 500. Rusty Mare&#039;s Legs became sellable.&lt;br /&gt;
* The game gained kill, death, KDR and highest-streak statistics in the menu.&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
Released on &#039;&#039;&#039;25 April 2026&#039;&#039;&#039;.&lt;br /&gt;
* The [[Seamstress]] and Advanced Ponchos were added. A first poncho comes from the Seamstress; later ones use [[Poncho Blueprint]]s.&lt;br /&gt;
* Star&#039;s Essence lets [[Star Platinum]] evolve into [[Star Platinum: The World]] without forced evolution. A shiny Star Platinum skin carries over when evolved.&lt;br /&gt;
* [[King Crimson]]&#039;s moves were reworked, [[The World]]&#039;s timestop visuals changed, and Nocturnal, FAUX: Nocturnal, Hyperventilator, Narcoleptic and Perfectionist cards were added.&lt;br /&gt;
&lt;br /&gt;
== 20 April 2026 patch ==&lt;br /&gt;
* [[Soft &amp;amp; Wet]] basic attacks began creating orbiting bubbles every time instead of half the time. Bubble Trap gained 75% damage reduction but stopped deflecting bullets.&lt;br /&gt;
* Bubble Barrage&#039;s final hit Plunder chance fell from 100% to 33%. [[Catch The Rainbow]]&#039;s Rain Beam visuals became less dense.&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;17 April 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[Catch The Rainbow]], [[Soft &amp;amp; Wet]] and [[Chocolate Disco]] were added, along with [[Spin]] progression.&lt;br /&gt;
* The camera became more dynamic, console performance improved, and rain became less visually obscuring. Humans can no longer burn while it is raining.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3848</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3848"/>
		<updated>2026-10-08T04:21:05Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
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&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Center every Stand gallery row with equal, filled image frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex: 1 1 131.25px;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    max-width: 165px;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    aspect-ratio: 1 / 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
        flex-basis: 108.75px;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Empty media slots for Update 2.4.5 footage and screenshots. */&lt;br /&gt;
.mw-parser-output .bp-pending-image {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    max-width: 480px;&lt;br /&gt;
    min-height: 180px;&lt;br /&gt;
    margin: 0.75em 0 1.25em;&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Template:Pending_image&amp;diff=3847</id>
		<title>Template:Pending image</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Template:Pending_image&amp;diff=3847"/>
		<updated>2026-10-08T04:21:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bp-pending-image&amp;quot;&amp;gt;{{{1|Image pending}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Worthiness&amp;diff=3846</id>
		<title>Worthiness</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Worthiness&amp;diff=3846"/>
		<updated>2026-10-08T04:21:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Worthiness&#039;&#039;&#039; improves loot rolls from [[Fishing|fishing]], chests and cutting trees. It also speeds up merging with a [[Corpse Parts|Corpse Part]]. There is currently no way to gain Worthiness.&lt;br /&gt;
&lt;br /&gt;
{{Pending image|Worthiness image pending}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Combat_Rules&amp;diff=3845</id>
		<title>Combat Rules</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Combat_Rules&amp;diff=3845"/>
		<updated>2026-10-08T04:21:03Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Kills:&#039;&#039;&#039; Restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], restore &#039;&#039;&#039;22%&#039;&#039;&#039; and reload half of your ammunition.&lt;br /&gt;
* &#039;&#039;&#039;Healing:&#039;&#039;&#039; Begins &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* &#039;&#039;&#039;Poison:&#039;&#039;&#039; Reduces defense and movement speed by &#039;&#039;&#039;10%&#039;&#039;&#039; each. It does not stagger.&lt;br /&gt;
* &#039;&#039;&#039;Grabs:&#039;&#039;&#039; While caught in a grab, players have &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against damage from outside sources.&lt;br /&gt;
Each death increases the character&#039;s [[age]] by approximately &#039;&#039;&#039;1–2 years&#039;&#039;&#039;, subject to a short cooldown. Combat-logging adds approximately &#039;&#039;&#039;5–10 years&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Accessories&amp;diff=3844</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Accessories&amp;diff=3844"/>
		<updated>2026-10-08T04:21:02Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
You can rotate accessories while customizing your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessories-8b854056.png|Accessories — 1&lt;br /&gt;
File:Accessories-c4412a88.png|Accessories — 2&lt;br /&gt;
File:Accessories-09b8ace8.png|Accessories — 3&lt;br /&gt;
File:Accessories-431ab6fd.png|Accessories — 4&lt;br /&gt;
File:Accessories-e62cdd55.png|Accessories — 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Vampire&amp;diff=3843</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Vampire&amp;diff=3843"/>
		<updated>2026-10-08T04:21:02Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vampire1.png|thumb|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Vampire&#039;&#039;&#039; is obtained by losing [[Moe Wolff]]&#039;s final QTE. Vampires spawn at the Vampire Ruins in the Ominous Cave, use blood to heal and progress, and cannot use guns. Sunlight burns them outside shadow; night and rain make travel safer.&lt;br /&gt;
&lt;br /&gt;
== Becoming a Vampire ==&lt;br /&gt;
# Take a [[Meteor Shard]] to Moe Wolff&#039;s arena beside Ridge B. County at night and use it to summon him.&lt;br /&gt;
# Defeat Moe. To qualify for his final interaction, deal at least &#039;&#039;&#039;10%&#039;&#039;&#039; of his health in damage or deal the most damage during the last &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
# Interact with Moe and &#039;&#039;&#039;fail&#039;&#039;&#039; the QTE to become a Vampire. Completing it awards a chest with an [[Arrow Shard]] instead.&lt;br /&gt;
&lt;br /&gt;
The change resets Vampire tier progress. You keep your Stand, throwables, and money, but lose most carried items and tools. Most human shopkeepers will no longer serve you.&lt;br /&gt;
&lt;br /&gt;
== Blood and survival ==&lt;br /&gt;
&lt;br /&gt;
Dealing damage and using Vampire abilities fills the blood bar. Damage dealt by your own summons does not grant blood. Stored blood fuels rapid healing and limb regrowth. Higher tiers increase stamina, movement speed, size, and blood capacity, and unlock another move slot. Low health slows Vampire movement.&lt;br /&gt;
&lt;br /&gt;
[[Conspicuous Vampire#Vampire_Cloak|Vampire Cloak]] protects against sunlight until it is broken. The [[Conspicuous Vampire]] sells one for &#039;&#039;&#039;2,000 Moola&#039;&#039;&#039; in the Nether Realm. A Vampire with a Stand deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; overall. [[Spin]] hits apply anti-heal to Vampires.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
# Use &#039;&#039;&#039;Travel&#039;&#039;&#039; to enter the Nether Realm.&lt;br /&gt;
# Talk to the [[Inconspicuous Vampire]] to turn about &#039;&#039;&#039;90%&#039;&#039;&#039; of your blood bar into a [[Blood Vial]]. Vials remain after death and leaving the game.&lt;br /&gt;
# Interact with the floating orb, then bring at least &#039;&#039;&#039;three vials&#039;&#039;&#039; to [[The Core]] for your first quest offering.&lt;br /&gt;
# Complete the Core&#039;s timed quests to reach the next tier. If a quest fails or you leave the server, you must pay for another offering.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Progress !! Quests !! Vials per quest !! Minimum&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 → 2 || 3 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 → 3 || 4 || 6 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 → 4 || 7 || 9 || 63&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Total to Tier 4 !! 96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rerolling a Core quest costs &#039;&#039;&#039;one vial&#039;&#039;&#039;. Adding or changing move cards costs &#039;&#039;&#039;two vials&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other rules ==&lt;br /&gt;
&lt;br /&gt;
* Trading with other Vampires unlocks at Tier 3. Vampires cannot trade with human players.&lt;br /&gt;
* [[Mud Witch]] can still be used while you carry a [[Dogbane Herb]].&lt;br /&gt;
* After getting a Stand Storage Disc from [[Pucci]] for &#039;&#039;&#039;three [[Arrow Shard]]s&#039;&#039;&#039;, a Vampire can speak to him again to return to human form. You need Tier 3 and a Stand to use his services.&lt;br /&gt;
* Landing after a double jump briefly blocks another jump or dash. Siphon and freeze also have recovery time after use.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=3842</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=3842"/>
		<updated>2026-10-08T04:21:01Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by Molotovs and Magician&#039;s Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy. When Quick Draw triggers, it switches to hipfire or fanfire so you can shoot consecutively.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The last two hits are slower than the first two.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Use on a target to enter their shadow (use again to leave).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: N/A | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Shadowsubmergence.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{{Pending image|Updated Superhuman Agility footage pending}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=20th_Century_Boy&amp;diff=3841</id>
		<title>20th Century Boy</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=20th_Century_Boy&amp;diff=3841"/>
		<updated>2026-10-08T04:21:00Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = 20th Century Boy&lt;br /&gt;
|image = Stand20CB-2026.png&lt;br /&gt;
|type = Common,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Armored Stand:&#039;&#039;&#039; Having the Stand summoned reduces received damage by &#039;&#039;&#039;10%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Absolute Defense&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; N/A&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 3 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Assume a defensive position that redirects all attacks into the ground with the help of 20th Century Boy. The stance has a &#039;&#039;&#039;15-second&#039;&#039;&#039; time limit outside boss fights and an &#039;&#039;&#039;8-second&#039;&#039;&#039; limit during boss fights. It can be used again afterward.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:20th Century Boy-Absolute Defense.gif|364px|class=stand-ability-image|Absolute Defense]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Dynamite Strap&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 60 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attach loose-fuse dynamite to the user. It explodes after a period of time and damages everyone, including the user. Self-damage can be negated with &#039;&#039;&#039;Absolute Defense&#039;&#039;&#039;. Requires &#039;&#039;&#039;6 [[Dynamite]]&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:20th Century Boy-Dynamite Strap-2026.gif|364px|class=stand-ability-image|Dynamite Strap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin 20th Century Boy Reverse 20CB-b63ec3ee.webp|Reverse 20CB&lt;br /&gt;
File:Skin 20th Century Boy Knight 20CB-be554576.webp|Knight 20CB&lt;br /&gt;
File:Skin 20th Century Boy TwentyCM-abd9e49d.webp|TwentyCM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Mr._President&amp;diff=3840</id>
		<title>Mr. President</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Mr._President&amp;diff=3840"/>
		<updated>2026-10-08T04:20:59Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Mr. President&lt;br /&gt;
|image = Stand Mr President-0a79f7.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Mr. President&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; President’s Commodities: Three Bridger Colas can be collected from the cooler in Mr. President&#039;s room. They refresh every 28 seconds, restore 15 HP without side effects, and have a separate 7.5-second cooldown from Tonics. Mr. President skins can replace them with custom drinks.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; President’s Key: The key has a faint highlight. Placing or throwing it pulls nearby entities into the room.&lt;br /&gt;
* - Once the key is placed or thrown down, the key will break after 5 minutes, restricting the user from using the key until death.&lt;br /&gt;
* - To pick up the key and prevent this from happening, simply click on its physical model after it is thrown.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Key Action&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0.5 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to do various functions that relate to the state of the President&#039;s Key and the user’s position. Each use of this move triggers the Cooldown&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If the Key is held in hand, drop it onto the floor upon use.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If the Key is on the floor, enter the President’s Room upon use (limited by proximity). You cannot enter it during a boss fight.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If within the President’s Room, Open/Close the door of the Room, and entering the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Throw Key E-e6746e.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
[[File:Mr President-MRP Enter-602aeb.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
[[File:Mr President-Door OpenandClose E-2267d1.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Throw Key&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 20&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 1.5 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw the President’s Key with a great deal of force. &#039;&#039;&#039;Upon hitting an opponent, forcibly transport them into the President’s Room.&#039;&#039;&#039; Afterwards, the Key will then rest on the floor like normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Key Throw R-bc6478.gif|class=stand-ability-image|[R] MPThrow Key]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Eject Self&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 1 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Transport only yourself&#039;&#039;&#039; outside the President’s Room whilst leaving any other entity inside.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Self Eject T-1e08ac.gif|class=stand-ability-image|[T] MPEject Self]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Eject All&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 2 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reverse of the Eject Self move, forcibly remove &#039;&#039;&#039;every entity aside from the user&#039;&#039;&#039; from the President’s Room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Player Eject G-fad394.gif|class=stand-ability-image|[G] MPEject All]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Updated visual effects ==&lt;br /&gt;
{{Pending image|Updated VFX image pending}}&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;450&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef.png|Mr Pineapple Chef&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef Room.png|Mr Pineapple Chef (Room)&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef 2Room.png|Mr Pineapple Chef (Room)&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|Mr Isaac (room)&lt;br /&gt;
File:Skin Mr President Mr Isaac Key.png|Mr Isaac (key)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Green_Day&amp;diff=3839</id>
		<title>Green Day</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Green_Day&amp;diff=3839"/>
		<updated>2026-10-08T04:20:58Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Green Day&lt;br /&gt;
|image = Greenday2.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Green Day&#039;&#039;&#039; is a Rare Stand introduced in [[Update 2.4]].&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; Summoning and retaining the Stand consumes stamina. It can block with &#039;&#039;&#039;F&#039;&#039;&#039; and use Stand M1 attacks.&lt;br /&gt;
* &#039;&#039;&#039;Mold:&#039;&#039;&#039; Some attacks apply mold damage over time. Mold damage siphons health at a &#039;&#039;&#039;1:0.25&#039;&#039;&#039; ratio.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
* &#039;&#039;&#039;Scalpels:&#039;&#039;&#039; Fires up to &#039;&#039;&#039;16&#039;&#039;&#039; in a scattered pattern. Each scalpel takes &#039;&#039;&#039;0.13 seconds&#039;&#039;&#039; to charge. Damage scales with the number fired.&lt;br /&gt;
* &#039;&#039;&#039;Surgeon mode:&#039;&#039;&#039; With a severed leg, you crawl faster than walking but cannot sprint or dodge.&lt;br /&gt;
* &#039;&#039;&#039;Barrage:&#039;&#039;&#039; Lasts as long as its audio.&lt;br /&gt;
* &#039;&#039;&#039;Enstrangle and Brainrattler:&#039;&#039;&#039; Throw animations play faster.&lt;br /&gt;
&lt;br /&gt;
{{Pending image|Updated scalpel spread footage pending}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Green Day Plague Day.png|Plague Day (custom voice lines)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3838</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3838"/>
		<updated>2026-10-08T04:20:58Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Rare humanoid Stand. It can create crocodiles.&lt;br /&gt;
&lt;br /&gt;
== Damage reflection ==&lt;br /&gt;
* The tree reflects damage, including damage its user deals to it.&lt;br /&gt;
* In Critters mode, the frog reflects projectiles only when they hit the front of the user&#039;s torso. It reflects melee attacks only from opponents the user is facing.&lt;br /&gt;
&lt;br /&gt;
== Move footage ==&lt;br /&gt;
{{Pending image|Updated move footage pending}}&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=3837</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=3837"/>
		<updated>2026-10-08T04:20:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stands&#039;&#039;&#039; are combat abilities obtained by merging with a [[Corpse Parts|Corpse Part]] or using an [[Arrow Shard]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
The Stands below are grouped as &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Unique&#039;&#039;&#039;, and &#039;&#039;&#039;Evolved&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
&lt;br /&gt;
An [[Arrow Shard]] guarantees a Stand if you do not already have one. It cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
&lt;br /&gt;
Merge with a [[Corpse Parts|Corpse Part]] to roll for a Stand. The Corpse Parts page lists spawn and merge rules, Stand chances, and conditions for Unique Stands.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&lt;br /&gt;
[[Star Platinum: The World]] and [[C-MOON]] are obtained by evolving another Stand.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
&lt;br /&gt;
Each method that rolls a Stand has a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to give it a shiny skin.&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
&lt;br /&gt;
Having a Stand reduces base gun damage:&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; check their pages for weapon-specific damage. A vampire with a Stand also deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; with melee, projectiles, and Stand attacks.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;F&#039;&#039;&#039; to block with a humanoid Stand. [[Tusk]] and [[The Fool]] can block too.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
&lt;br /&gt;
A Stand with &#039;&#039;&#039;B&#039;&#039;&#039; or higher Speed deflects bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
&lt;br /&gt;
* Timestop Stand attacks deal &#039;&#039;&#039;75% less damage&#039;&#039;&#039; during stopped time, with damage capped at &#039;&#039;&#039;60 in all timestop duration&#039;&#039;&#039;.&lt;br /&gt;
* Vampires get a longer timestop.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
&lt;br /&gt;
While piloting a Stand, both the Stand and your body can be shot and killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Sneak peeks&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Cream-Starter.webp|&#039;&#039;&#039;Cream Starter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Updates&amp;diff=3836</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Updates&amp;diff=3836"/>
		<updated>2026-10-08T04:20:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Update 2.4.5 gameplay information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Update 2.4.5 ==&lt;br /&gt;
=== Stands ===&lt;br /&gt;
* [[Golden Experience]] is now Rare. Its old moves were refreshed and five moves were added. It can create crocodiles. Its tree reflects damage, including the user&#039;s own damage. In Critters mode, the frog reflects projectiles that hit the front of the torso and melee attacks from opponents the user is facing.&lt;br /&gt;
* [[Green Day]] now fires up to &#039;&#039;&#039;16&#039;&#039;&#039; scalpels in a scattered pattern. Charging each scalpel takes &#039;&#039;&#039;0.13 seconds&#039;&#039;&#039;, down from 0.7. Damage scales with the number fired to limit close-range volleys. In Surgeon mode, losing a leg makes the user crawl faster than walking, but prevents sprinting and dodging. Its barrage lasts as long as its audio, Enstrangle and Brainrattler throw animations play 50% faster, and mold damage siphons health at a &#039;&#039;&#039;1:0.25&#039;&#039;&#039; ratio.&lt;br /&gt;
* [[Mr. President]] received new visual effects and bug fixes. Its key cannot be entered during a boss fight. New skins were mentioned tentatively, so their availability is unconfirmed.&lt;br /&gt;
* [[20th Century Boy]] can guard for at most &#039;&#039;&#039;8 seconds&#039;&#039;&#039; during a boss fight, then guard again. [[Cards#Superhuman_Agility|Superhuman Agility]] was reworked.&lt;br /&gt;
&lt;br /&gt;
=== Combat and other changes ===&lt;br /&gt;
* The last two hits of [[Cards#Vampire_Combo|Vampire Combo]] are slower than the first two. Vampires no longer gain blood from their own summons.&lt;br /&gt;
* Poison no longer staggers; it reduces defense and speed by &#039;&#039;&#039;10%&#039;&#039;&#039; each. [[Dynamite]] damage was slightly reduced.&lt;br /&gt;
* [[Cards#Quick_Draw|Quick Draw]] now puts the user into hipfire or fanfire mode when it triggers, allowing consecutive shots again.&lt;br /&gt;
* Accessories can now be rotated during character customization.&lt;br /&gt;
* [[Worthiness]] improves loot rolls from fishing, chests and tree cutting, and speeds up merging with a [[Corpse Parts|Corpse Part]]. There is currently no way to gain Worthiness.&lt;br /&gt;
&lt;br /&gt;
== Patch after Update 2.4 ==&lt;br /&gt;
* [[Ocular Prowess]] voice lines can be turned off. Blocking a player also mutes their Ocular Prowess sound.&lt;br /&gt;
* [[Vampire]] M1 attacks became 30% faster than in the previous build, and the double-jump landing lockout was halved. Vampire Ocular Prowess was buffed, and Space Ripper was reworked.&lt;br /&gt;
* [[Shabōn Hamon]] burn duration fell by 40% from the previous build.&lt;br /&gt;
* The tip of the [[Whip]] can deal critical damage. With [[Cards#Belmont_Family_Crest|Belmont Family Crest]], tip critical hits can sever a Vampire player&#039;s limbs.&lt;br /&gt;
* Character customization gained 23 hairstyles, 12 accessories and 13 extras, mainly collars. The Vampire accessory preview and [[Mare&#039;s Leg]] aim sensitivity were fixed.&lt;br /&gt;
&lt;br /&gt;
== Update 2.4 ==&lt;br /&gt;
[[File:2.4upd.webp|thumb|right|260px]]&lt;br /&gt;
Released on &#039;&#039;&#039;4 October 2026&#039;&#039;&#039;. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.&lt;br /&gt;
=== New content ===&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New skins ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Systems and activities ===&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
=== Combat and balance ===&lt;br /&gt;
==== General ====&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
==== Stands and specialties ====&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
=== Follow-up patches ===&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;br /&gt;
&lt;br /&gt;
== 20 September 2026 patch ==&lt;br /&gt;
* [[Ball Breaker]]&#039;s Barrage mode scales to 75% of a normal pitch&#039;s damage, up from 35%. The user has 25% damage resistance and cannot be knocked back during the mode; Steel Balls deal less knockback.&lt;br /&gt;
&lt;br /&gt;
== Update 2.3.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;19 September 2026&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Introduced [[Metallica]], reworked [[Ball Breaker]], and added [[Cards#Powder_Formula|Powder Formula]]. Later balance changes are listed under [[#Update 2.4|Update 2.4]].&lt;br /&gt;
&lt;br /&gt;
=== New content and reworks ===&lt;br /&gt;
* &#039;&#039;&#039;Stand:&#039;&#039;&#039; [[Metallica]].&lt;br /&gt;
* &#039;&#039;&#039;Ball Breaker:&#039;&#039;&#039; Scan marks a weak spot on the target&#039;s body. A hit on that spot scores a critical hit and triggers an explosion. Its new &#039;&#039;&#039;V&#039;&#039;&#039; move lets the user throw Steel Balls without a throw cooldown for three seconds. During the move, the balls return sooner, deal less damage per hit, and consume less Spin energy.&lt;br /&gt;
* &#039;&#039;&#039;Card:&#039;&#039;&#039; [[Cards#Powder_Formula|Powder Formula]] was added. [[Cards#Anger_Issues|Anger Issues]] was nerfed and its scaling adjusted; the patch notes did not give exact values.&lt;br /&gt;
* &#039;&#039;&#039;Skin:&#039;&#039;&#039; Mr Pineapple Chef was added for [[Mr. President]]. False Requiem&#039;s cape changed, and Chainbound OLM received a revised, optimized model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Metallica-Metallica-foto.png|[[Metallica]]&lt;br /&gt;
File:BallBreaker-2026.png|[[Ball Breaker]]&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef.png|[[Mr. President|Mr Pineapple Chef]]&lt;br /&gt;
File:Skin King Crimson False Requiem.png|[[King Crimson|False Requiem]]&lt;br /&gt;
File:Skin Oh Lonesome Me Chainbound-f6f59dce.webp|[[Oh Lonesome Me|Chainbound OLM]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other changes ===&lt;br /&gt;
* Item stacks were capped at &#039;&#039;&#039;2,000&#039;&#039;&#039;.&lt;br /&gt;
* [[Mr. President]]&#039;s key gained a faint highlight. The drink in its room changed from Disco Drink to &#039;&#039;&#039;Bridger Cola&#039;&#039;&#039;; future skins can have their own drinks.&lt;br /&gt;
* [[Mandom]]&#039;s Time Rewind could be cancelled by ragdolling its user during the windup. A regular hit was not enough. [[#Update 2.4|Update 2.4]] later clarified that only a complete ragdoll cancels it and added a six-second cooldown on cancellation.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
* Fixed a [[Bison Meat]] duplication exploit.&lt;br /&gt;
* The &amp;lt;code&amp;gt;togglehpdisplay&amp;lt;/code&amp;gt; command no longer affects everyone.&lt;br /&gt;
* Fixed [[King Crimson]] being able to trigger Time Erase twice in a row.&lt;br /&gt;
* Fixed [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]] permanently killing players.&lt;br /&gt;
&lt;br /&gt;
The developers also said they were working on game modes and a map expansion. No release date was announced in these notes.&lt;br /&gt;
&lt;br /&gt;
== 7 September 2026 patch ==&lt;br /&gt;
* [[Soft &amp;amp; Wet]] gained explosive Spin stomp bubbles, while [[Shabōn Hamon]] lenses can ignite barrels.&lt;br /&gt;
* [[Spin]] gained anti-heal against Vampires, and [[Silver Chariot]] hits gained a smaller anti-heal effect. [[Hermit Purple]]&#039;s dropkick, chop and grab gained Shabōn synergy, with a stronger effect against Vampires.&lt;br /&gt;
* [[Ball Breaker]] charges Spin faster. Spin&#039;s curving changes were reverted.&lt;br /&gt;
* Vampire Bite was weakened; several other Vampire moves gained small buffs. Space Ripper&#039;s projectile, Rushdown and Prowl became faster, and Suplex gained a slightly larger hitbox.&lt;br /&gt;
&lt;br /&gt;
== 30–31 August 2026 patches ==&lt;br /&gt;
* [[Seamstress]] can reroll an advanced poncho&#039;s appearance and colour separately from its stats.&lt;br /&gt;
* [[Killer Queen]] can detonate its air bubble mid-flight. At low health, [[Hey! Ya!]]&#039;s Encouragement activates faster and is less likely to do nothing.&lt;br /&gt;
* Horse size affects several stats: smaller horses are faster, while larger ones have more health and deal more damage. [[Emperor]]&#039;s guided shots were improved.&lt;br /&gt;
* The [[Cards#Ice_Skates|Ice Skates]] card was fixed. [[Coin Gun]] and [[Emperor]] can aim.&lt;br /&gt;
&lt;br /&gt;
== 25 August 2026 patch ==&lt;br /&gt;
* [[Silver Chariot]]&#039;s R move became Shooting Star: Chariot stays near the target until R is pressed again to strike. Its armour-off G move became Octo Slash.&lt;br /&gt;
* [[Purple Haze]] gained a G move. [[Stone Free]]&#039;s Mobius Strips can counter [[C-MOON]]&#039;s flesh inversion.&lt;br /&gt;
* Four skins were added, one each for Killer Queen, The Hand, Purple Haze and Silver Chariot. Keybinds gained multi-key inputs and a toggle option.&lt;br /&gt;
* Shotguns traded a little damage for accuracy. [[Huot Automatic]] gained damage and accuracy; [[Winchester Repeater]] fires 0.15 seconds slower.&lt;br /&gt;
&lt;br /&gt;
== Update 2.3 ==&lt;br /&gt;
Released on &#039;&#039;&#039;24 August 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Emperor]], [[White Album]], [[Sticky Fingers]], [[Mr. President]] and [[C-MOON]]. [[The World Alternative Universe]] gained Advancing Muda Punch.&lt;br /&gt;
* &#039;&#039;&#039;Other content:&#039;&#039;&#039; [[Shabōn Hamon]], [[Climbing]], two quests, Bison and Alligator wildlife, and the [[Hunter]]. Mobile support, custom keybinds and a server browser were added.&lt;br /&gt;
* &#039;&#039;&#039;Cards:&#039;&#039;&#039; Master Lumberjack, Time Is Of The Essence and Ice Skates. [[Cards#Belmont_Family_Crest|Belmont Family Crest]] was reworked to change the player&#039;s surname and adjust damage against Vampires and humans.&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; Cowboy Free, Arcade SPTW, Runic Tusk, Plush D4C, Vampiric Mandom, Seamine Mandom, Moth 20CB and Phantom Of The Rainbow.&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039; Damage resistance soft-caps at 25% and hard-caps at 50%. Ragdolled players have 20% damage resistance; grabbed players have 90% resistance to outside damage. Silver drains Vampire blood before dealing health damage and no longer stacks.&lt;br /&gt;
* &#039;&#039;&#039;Stand changes:&#039;&#039;&#039; Tusk Acts 2 and 3 have half block durability. [[Soft &amp;amp; Wet]]&#039;s maximum Plunder stacks dropped from five to three; direct hits always Plunder. Its floor slip lasts 0.5 seconds and can trigger once every ten seconds.&lt;br /&gt;
&lt;br /&gt;
== 13 July 2026 patch ==&lt;br /&gt;
* [[King Crimson]]&#039;s Time Erase performance improved, and [[Spin: Wrecking Ball|Wrecking Ball]]&#039;s excessive damage was fixed.&lt;br /&gt;
* Player positions save only when there is ground below them, preventing void spawns. Console players gained access to Vampire movement.&lt;br /&gt;
* [[White Snake]]&#039;s Melt Your Heart speed bug and Spit stacking were fixed. Players who lost a Martini-Henry can speak to the Professional again to recover it.&lt;br /&gt;
&lt;br /&gt;
== Update 2.2 ==&lt;br /&gt;
Released on &#039;&#039;&#039;12 July 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Crossbow]], [[Huot Automatic]] and [[Martini Henry]]. Vampires gained [[Conspicuous Vampire#Vampire_Cloak|cloaks]].&lt;br /&gt;
* &#039;&#039;&#039;Tusk Act 4:&#039;&#039;&#039; Can be summoned in a weaker form off horseback. Spiraling Slam replaced Air Flurry; Infinite Rotational Shot requires Super Spin. Act switching became easier.&lt;br /&gt;
* [[Star Platinum: The World]]&#039;s R move became a counter. Two quests, the Fool Jester skin and the Magent Magent outfit were added.&lt;br /&gt;
* [[D4C]]&#039;s Love Train turns off briefly when Vampire moves are used. Sniper scopes glint while aimed.&lt;br /&gt;
* A [[Stand Discs|Stand Disc]] blocks [[Rokakaka]] trading for 15 seconds and warns the other player. [[Purple Haze]] no longer hurts itself with its own poison while piloted.&lt;br /&gt;
&lt;br /&gt;
== Update 2.1.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;4 July 2026&#039;&#039;&#039;.&lt;br /&gt;
* Seven skins were added: Twenty Knight Boy, King Snake, Soft And Sunken, Void Cream, OVA Cream, Ultimate D4C and Zeus Report.&lt;br /&gt;
* Vampires slow down at low health, gain blood 40% faster and deal 15% less damage if they have a Stand. Carrying a Corpse Part limits Vampire movement, including Bat Swarm and double jumping.&lt;br /&gt;
* Bow base damage fell from 40 to 34. [[Killer Queen]] gained a three-second gap between moves. Fog, meteor showers and snowstorms became shorter.&lt;br /&gt;
* [[Spin: Wrecking Ball|Wrecking Ball]]&#039;s walking speed bonus fell from 15% to 10%; regular Spin kept its 15% bonus.&lt;br /&gt;
&lt;br /&gt;
== Update 2.1 ==&lt;br /&gt;
Released on &#039;&#039;&#039;30 June 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[The Fool]] and [[Cream]]. New faces and outfits were added for humans and Vampires.&lt;br /&gt;
* A doctor can heal players outside combat and restore limbs. [[Salt Sensei]] offers an anti-Vampire item; [[Pucci]] offers the Stand Disc quest. Vampires gained Lotus Kick.&lt;br /&gt;
* A [[Blood Vial]] requires 90% of the Vampire blood bar instead of a full bar. Vampires can remove Stands but cannot use the [[Silver Dagger]].&lt;br /&gt;
* [[Stand Discs]] cannot be used during timestop. Sheer Heart Attack&#039;s speed fell from 20 to 16.&lt;br /&gt;
&lt;br /&gt;
== Update 2.0 ==&lt;br /&gt;
Released on &#039;&#039;&#039;20 June 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands and abilities:&#039;&#039;&#039; [[Tusk]] Act 4, [[Ball Breaker]], [[Six Pistols]] and Love Train. [[Vampire]] became playable; seasons, meteor showers and the [[Astronomer]] were added.&lt;br /&gt;
* [[Spin: Wrecking Ball|Wrecking Ball]] and [[Wekapipo]] were added, along with Super Spin progression, [[Stand Discs]], new quests, two secret bosses and 14 cards. [[Khnum]] became unobtainable.&lt;br /&gt;
* [[Killer Queen]]&#039;s moves changed: only one bomb can be active, a primary bomb can move from an object to a character, and Sheer Heart Attack follows heat sources after the Stand is dismissed. [[Hierophant Green]] gained a T move.&lt;br /&gt;
* [[Fishing|Bait]] became stackable and its price fell from 15 to 10 Moola. Stand rerolls stopped resetting tiers. Gun lag compensation and a low-effects mode were added.&lt;br /&gt;
* Flame Arrow base damage fell from 20–40 to 14–28. Spin limb breaks began depending on the charge bar, and Steel Balls inherited the Stand ranged-damage penalty.&lt;br /&gt;
&lt;br /&gt;
== 31 May 2026 patch ==&lt;br /&gt;
* [[Mauser]] gained limb damage. [[Dual Derringers]] gained damage and a torso bonus; [[Malcolm .70]] gained minimum damage.&lt;br /&gt;
* Standless players gained shorter Quick Draw cooldowns, stronger Boy With Fists attacks, lower Show Me A Good Time stamina use and a small Lungshot boost.&lt;br /&gt;
* [[Magician&#039;s Red]] gained lingering flames on Crossfire Hurricane and its special variant. Beards became available at the Barber.&lt;br /&gt;
&lt;br /&gt;
== Update 1.9.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;24 May 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[Hermit Purple]] was reworked. Advanced Ponchos gained basic and US flag cape designs, and Tusk gained a skin.&lt;br /&gt;
* Human limb loss became permanent until healed by [[Crazy Diamond]] or [[Golden Experience]]. [[The Hand]] was the only Stand able to remove limbs at the time.&lt;br /&gt;
* Light Sleeper, Focused Jockey and Headhunter cards were added. Flesh Automaton gained three grace shots before its knockdown and explosion sequence.&lt;br /&gt;
* Tonic Master&#039;s cap increased from five to ten.&lt;br /&gt;
&lt;br /&gt;
== 19 May 2026 patch ==&lt;br /&gt;
* [[The Hand]] and [[Weather Report]] received changes. The Johnny beanie and [[Banjo]] were added; the Banjo is sold at the utility shop.&lt;br /&gt;
* Tonic throwing moved to R. If a player has a Coin, pressing E while holding a gun throws it.&lt;br /&gt;
* The lasso cannot be used during timestop; switching away from it releases a captured player.&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
Released on &#039;&#039;&#039;16 May 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]] was reworked, while [[The Hand]] and [[Weather Report]] were added. D4C gained a new obtainment method.&lt;br /&gt;
* Maximum utility slots rose from three to four. Jim gained a 50-item purchase option for Dynamite, Smoke Bombs and Molotovs.&lt;br /&gt;
* [[Khnum]]&#039;s R move began cycling through three modes instead of choosing randomly. The Stand statistics display and Corpse Part spawn indicator were improved.&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
Released on &#039;&#039;&#039;7 May 2026&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stands and jobs:&#039;&#039;&#039; [[Khnum]], [[Oh Lonesome Me]] and [[Bank Robbery|bank robberies]]. An NPC for changing between Inlaw and Outlaw alignments was added.&lt;br /&gt;
* A hat-design NPC and 20 designs were added. Hat designs became permanent. [[Bow|Fire Arrows]] gained burn damage and can ignite gasoline puddles.&lt;br /&gt;
* [[Dual Derringers]]&#039; starting reserve ammunition rose from 16 to 32, and its cap from 36 to 48. [[Sabre]]&#039;s base damage rose from 12 to 15 and final hit from 14 to 17.&lt;br /&gt;
* The server player limit rose from 25 to 30. Main Character Syndrome, FAUX: Main Character Syndrome, Violent Tendencies and FAUX: Violent Tendencies cards were added.&lt;br /&gt;
&lt;br /&gt;
== 1 May 2026 patch ==&lt;br /&gt;
* Timestop damage reduction rose from 50% to 75%; stored damage and knockback were capped at 60 and 120 respectively.&lt;br /&gt;
* [[The World]] and [[Star Platinum: The World]] could no longer stop time while mounted. [[The World Alternative Universe]] gained easier-to-hit knives, shorter Chop cooldown and a longer Stand duration.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
Released on &#039;&#039;&#039;30 April 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[The World Alternative Universe]] was reworked. Bounties and arrests were added for Inlaws: bounty posters appear at the county train station once a target has at least 100 bounty.&lt;br /&gt;
* An Inlaw can lasso a knocked player and take them to the jailer for double rewards. Released prisoners can buy their confiscated items back from the jailer.&lt;br /&gt;
* Soul Cleaver, Gunslinger&#039;s Grit, Wind God, Strong Presence and Anger Issues cards were added. Sneaky LowLife gained its Moola Pickpocket ability.&lt;br /&gt;
* [[Rokakaka]] capacity rose from three to ten. [[Dual Derringers]]&#039; damage fell from 15 to 9, and [[Winchester Repeater]] gained more ammunition per ammo pack.&lt;br /&gt;
&lt;br /&gt;
== 28 April 2026 patch ==&lt;br /&gt;
* The maximum [[Corpse Parts|Corpse Part]] merge chance rose from 25% to 50%, and the Left Arm&#039;s Tusk chance rose from 1.5% to 10%. Roka Seed capacity rose from two to five.&lt;br /&gt;
* [[Catch The Rainbow]]&#039;s Rain Walk was reworked and its travel range rose from 300 to 500. Rusty Mare&#039;s Legs became sellable.&lt;br /&gt;
* The game gained kill, death, KDR and highest-streak statistics in the menu.&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
Released on &#039;&#039;&#039;25 April 2026&#039;&#039;&#039;.&lt;br /&gt;
* The [[Seamstress]] and Advanced Ponchos were added. A first poncho comes from the Seamstress; later ones use [[Poncho Blueprint]]s.&lt;br /&gt;
* Star&#039;s Essence lets [[Star Platinum]] evolve into [[Star Platinum: The World]] without forced evolution. A shiny Star Platinum skin carries over when evolved.&lt;br /&gt;
* [[King Crimson]]&#039;s moves were reworked, [[The World]]&#039;s timestop visuals changed, and Nocturnal, FAUX: Nocturnal, Hyperventilator, Narcoleptic and Perfectionist cards were added.&lt;br /&gt;
&lt;br /&gt;
== 20 April 2026 patch ==&lt;br /&gt;
* [[Soft &amp;amp; Wet]] basic attacks began creating orbiting bubbles every time instead of half the time. Bubble Trap gained 75% damage reduction but stopped deflecting bullets.&lt;br /&gt;
* Bubble Barrage&#039;s final hit Plunder chance fell from 100% to 33%. [[Catch The Rainbow]]&#039;s Rain Beam visuals became less dense.&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
Released on &#039;&#039;&#039;17 April 2026&#039;&#039;&#039;.&lt;br /&gt;
* [[Catch The Rainbow]], [[Soft &amp;amp; Wet]] and [[Chocolate Disco]] were added, along with [[Spin]] progression.&lt;br /&gt;
* The camera became more dynamic, console performance improved, and rain became less visually obscuring. Humans can no longer burn while it is raining.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3825</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3825"/>
		<updated>2026-10-07T14:24:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Match Safe Cracking gallery frames to Names and Appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
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    height: auto;&lt;br /&gt;
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&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
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&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
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&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
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&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
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&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
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&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
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    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
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&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
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&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb,&lt;br /&gt;
.page-Safe_Cracking .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Center every Stand gallery row with equal, filled image frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex: 1 1 131.25px;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    max-width: 165px;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    aspect-ratio: 1 / 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
        flex-basis: 108.75px;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Safe_Cracking&amp;diff=3824</id>
		<title>Safe Cracking</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Safe_Cracking&amp;diff=3824"/>
		<updated>2026-10-07T14:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots to Safe Cracking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Safe Cracking&lt;br /&gt;
|image = Job_SafeCracking.png&lt;br /&gt;
|type = Outlaw and Vampire Job&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Find a mini-safe and blow it open with &#039;&#039;&#039;four sticks of [[Dynamite]]&#039;&#039;&#039;. You can buy Dynamite from [[Jim]] at the Outlaw Camp or find it in chests and safes. Mini-safes do not require a [[Makeshift Explosive]] or a visit to the [[Arms Dealer]].&lt;br /&gt;
&lt;br /&gt;
== Mini-safe locations ==&lt;br /&gt;
Use the [[Locations and NPCs|map]] to find the areas shown below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=&amp;quot;280&amp;quot; heights=&amp;quot;210&amp;quot;&amp;gt;&lt;br /&gt;
File:Mini Safe - Abandoned Town.png|Abandoned Town&lt;br /&gt;
File:Mini Safe - Desert.png|Desert&lt;br /&gt;
File:Mini Safe - Greenlands Stronghold.png|Greenlands Stronghold&lt;br /&gt;
File:Mini Safe - Death Valley.png|Death Valley&lt;br /&gt;
File:Mini Safe - N&#039;Cantu Canyons.png|N’Cantu Canyons&lt;br /&gt;
File:Mini Safe - Anthill Island.png|Anthill Island&lt;br /&gt;
File:Mini Safe - Swamp 1.png|Swamp 1&lt;br /&gt;
File:Mini Safe - Swamp 2.png|Swamp 2&lt;br /&gt;
File:Mini Safe - Swamp Campsite.png|Swamp Campsite&lt;br /&gt;
File:Mini Safe - Death Valley Tunnel Entrance.png|Death Valley Tunnel Entrance&lt;br /&gt;
File:Mini Safe - Ringo&#039;s Cabin.png|Ringo’s Cabin&lt;br /&gt;
File:Mini Safe - Watchtower.png|Watchtower&lt;br /&gt;
File:Mini Safe - Watchtower 2 (Red Corner).png|Watchtower 2 (Red Corner)&lt;br /&gt;
File:Mini Safe - Outlaw Hills.png|Outlaw Hills&lt;br /&gt;
File:Mini Safe - Lumber NPC Cabin.png|Lumber NPC Cabin&lt;br /&gt;
File:Mini Safe - The Mines.png|The Mines&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Listed chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Ammo Packs|Ammo Pack]] || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Tonic Poncho Blueprint || 75%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamite]] (10–15), [[Molotov]] (1–5), [[Smoke Bomb]] (1–5) || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ammo Pack]] || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Arrow Pack]] || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dogbane Herb]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Meteor Shard]] || 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Dagger]] || 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow Shard]] || 0.5%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Abandoned_Town.png&amp;diff=3823</id>
		<title>File:Mini Safe - Abandoned Town.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Abandoned_Town.png&amp;diff=3823"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_N%27Cantu_Canyons.png&amp;diff=3822</id>
		<title>File:Mini Safe - N&#039;Cantu Canyons.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_N%27Cantu_Canyons.png&amp;diff=3822"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Desert.png&amp;diff=3821</id>
		<title>File:Mini Safe - Desert.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Desert.png&amp;diff=3821"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Greenlands_Stronghold.png&amp;diff=3820</id>
		<title>File:Mini Safe - Greenlands Stronghold.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Greenlands_Stronghold.png&amp;diff=3820"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Death_Valley.png&amp;diff=3819</id>
		<title>File:Mini Safe - Death Valley.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Death_Valley.png&amp;diff=3819"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Anthill_Island.png&amp;diff=3818</id>
		<title>File:Mini Safe - Anthill Island.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Anthill_Island.png&amp;diff=3818"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Swamp_1.png&amp;diff=3817</id>
		<title>File:Mini Safe - Swamp 1.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Swamp_1.png&amp;diff=3817"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Swamp_2.png&amp;diff=3816</id>
		<title>File:Mini Safe - Swamp 2.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Swamp_2.png&amp;diff=3816"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Swamp_Campsite.png&amp;diff=3815</id>
		<title>File:Mini Safe - Swamp Campsite.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Swamp_Campsite.png&amp;diff=3815"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Death_Valley_Tunnel_Entrance.png&amp;diff=3814</id>
		<title>File:Mini Safe - Death Valley Tunnel Entrance.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Death_Valley_Tunnel_Entrance.png&amp;diff=3814"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Ringo%27s_Cabin.png&amp;diff=3813</id>
		<title>File:Mini Safe - Ringo&#039;s Cabin.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Ringo%27s_Cabin.png&amp;diff=3813"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Watchtower.png&amp;diff=3812</id>
		<title>File:Mini Safe - Watchtower.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Watchtower.png&amp;diff=3812"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Watchtower_2_(Red_Corner).png&amp;diff=3811</id>
		<title>File:Mini Safe - Watchtower 2 (Red Corner).png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Watchtower_2_(Red_Corner).png&amp;diff=3811"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Lumber_NPC_Cabin.png&amp;diff=3810</id>
		<title>File:Mini Safe - Lumber NPC Cabin.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Lumber_NPC_Cabin.png&amp;diff=3810"/>
		<updated>2026-10-07T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Outlaw_Hills.png&amp;diff=3809</id>
		<title>File:Mini Safe - Outlaw Hills.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_Outlaw_Hills.png&amp;diff=3809"/>
		<updated>2026-10-07T14:07:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_The_Mines.png&amp;diff=3808</id>
		<title>File:Mini Safe - The Mines.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Mini_Safe_-_The_Mines.png&amp;diff=3808"/>
		<updated>2026-10-07T14:07:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add mini-safe location screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mini-safe location screenshot from Bridger: Western.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3806</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3806"/>
		<updated>2026-10-07T12:21:15Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Reduce Stand gallery images by 25 percent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Center every Stand gallery row with equal, filled image frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex: 1 1 131.25px;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    max-width: 165px;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    aspect-ratio: 1 / 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
        flex-basis: 108.75px;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3805</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3805"/>
		<updated>2026-10-07T12:02:21Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Center Stand gallery tiles in every row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Center every Stand gallery row with equal, filled image frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex: 1 1 175px;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    max-width: 220px;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    aspect-ratio: 1 / 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
        flex-basis: 145px;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3804</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3804"/>
		<updated>2026-10-07T11:12:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Give Stand gallery equal tiles with square image frames and separate captions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep Stand images square and give each gallery tile an equal share of the row. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(min(175px, 100%), 1fr));&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery):has(&amp;gt; li.gallerybox:nth-child(2):last-child) {&lt;br /&gt;
    max-width: 410px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery):has(&amp;gt; li.gallerybox:nth-child(3):last-child) {&lt;br /&gt;
    max-width: 620px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    aspect-ratio: 1 / 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed:not(.mechanics-gallery) {&lt;br /&gt;
        grid-template-columns: repeat(auto-fill, minmax(min(145px, 100%), 1fr));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3803</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3803"/>
		<updated>2026-10-07T11:11:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Restore previous Stand gallery CSS before targeted layout fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Let Stand cards fill each row without enlarging short rows excessively. */&lt;br /&gt;
body.page-Stands ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    flex: 1 1 175px;&lt;br /&gt;
    max-width: 220px;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery) &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=3802</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=3802"/>
		<updated>2026-10-07T11:11:07Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Restore original Stand gallery markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stands&#039;&#039;&#039; are combat abilities obtained by merging with a [[Corpse Parts|Corpse Part]] or using an [[Arrow Shard]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
The Stands below are grouped as &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Unique&#039;&#039;&#039;, and &#039;&#039;&#039;Evolved&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
&lt;br /&gt;
An [[Arrow Shard]] guarantees a Stand if you do not already have one. It cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
&lt;br /&gt;
Merge with a [[Corpse Parts|Corpse Part]] to roll for a Stand. The Corpse Parts page lists spawn and merge rules, Stand chances, and conditions for Unique Stands.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&lt;br /&gt;
[[Star Platinum: The World]] and [[C-MOON]] are obtained by evolving another Stand.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
&lt;br /&gt;
Each method that rolls a Stand has a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to give it a shiny skin.&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
&lt;br /&gt;
Having a Stand reduces base gun damage:&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; check their pages for weapon-specific damage. A vampire with a Stand also deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; with melee, projectiles, and Stand attacks.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;F&#039;&#039;&#039; to block with a humanoid Stand. [[Tusk]] and [[The Fool]] can block too.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
&lt;br /&gt;
A Stand with &#039;&#039;&#039;B&#039;&#039;&#039; or higher Speed deflects bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
&lt;br /&gt;
* Timestop Stand attacks deal &#039;&#039;&#039;75% less damage&#039;&#039;&#039; during stopped time, with damage capped at &#039;&#039;&#039;60 in all timestop duration&#039;&#039;&#039;.&lt;br /&gt;
* Vampires get a longer timestop.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
&lt;br /&gt;
While piloting a Stand, both the Stand and your body can be shot and killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Sneak peeks&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Cream-Starter.webp|&#039;&#039;&#039;Cream Starter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3801</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3801"/>
		<updated>2026-10-07T10:45:45Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Make Stand gallery cards square including image and caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Even Stand cards with images filling their frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(min(200px, 100%), 1fr));&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery-evolved {&lt;br /&gt;
    max-width: 450px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery-unobtainable {&lt;br /&gt;
    max-width: 680px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    aspect-ratio: 1 / 1;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    min-height: 0;&lt;br /&gt;
    flex: 1 1 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    min-height: 0;&lt;br /&gt;
    flex: 0 0 3.2em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery {&lt;br /&gt;
        grid-template-columns: repeat(auto-fill, minmax(min(145px, 100%), 1fr));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3800</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3800"/>
		<updated>2026-10-07T10:07:07Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use rectangular 4:3 images in Stand gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Even Stand cards with images filling their frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(min(200px, 100%), 1fr));&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery-evolved {&lt;br /&gt;
    max-width: 450px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery-unobtainable {&lt;br /&gt;
    max-width: 680px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    aspect-ratio: 4 / 3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery {&lt;br /&gt;
        grid-template-columns: repeat(auto-fill, minmax(min(145px, 100%), 1fr));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3797</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3797"/>
		<updated>2026-10-07T10:02:48Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Ensure Stand gallery grid overrides packed gallery defaults&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep every NPC card the same size; packed mode must not enlarge full rows. */&lt;br /&gt;
.npc-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 152px !important;&lt;br /&gt;
    height: 152px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.npc-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 150px !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navigation is handled by landing pages; do not show category footers. */&lt;br /&gt;
#catlinks {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Photo slots inside the original dimensional menu buttons. */&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    z-index: 1;&lt;br /&gt;
    aspect-ratio: 16 / 9;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media &amp;gt; span,&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-media img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.bp-tile-simple .bp-menu-card-placeholder {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Match the Names and Appearance gallery frames to the dark page surface. */&lt;br /&gt;
.page-Names_and_Appearance .mw-gallery-traditional .gallerybox &amp;gt; .thumb {&lt;br /&gt;
    background-color: rgba(255, 255, 255, 0.035);&lt;br /&gt;
    border-color: rgba(255, 255, 255, 0.12);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Match standard article thumbnail frames to the dark page surface. */&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] {&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] figcaption {&lt;br /&gt;
    color: #c9cdd3;&lt;br /&gt;
    background-color: #171a1f;&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output figure[typeof~=&amp;quot;mw:File/Thumb&amp;quot;] .mw-file-element {&lt;br /&gt;
    border-color: #343942 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep packed galleries in fixed, centered tiles instead of widening every row. */&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: flex-start;&lt;br /&gt;
    gap: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Items_and_Utilities ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 123px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed.specialty-gallery:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) {&lt;br /&gt;
    --bp-gallery-size: 186px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: min(var(--bp-gallery-size), 100%) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc(min(var(--bp-gallery-size), 100%) - 4px) !important;&lt;br /&gt;
    height: var(--bp-gallery-size);&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span,&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
    display: block;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: auto;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    max-height: var(--bp-gallery-size);&lt;br /&gt;
    object-fit: contain;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Even Stand cards with images filling their frames. */&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(min(175px, 100%), 1fr));&lt;br /&gt;
    align-items: stretch;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery-evolved {&lt;br /&gt;
    max-width: 450px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery-unobtainable {&lt;br /&gt;
    max-width: 680px;&lt;br /&gt;
    margin-inline: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    min-width: 0;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; a,&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb &amp;gt; span {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .thumb img {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: 100%;&lt;br /&gt;
    max-width: none;&lt;br /&gt;
    max-height: none;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery &amp;gt; li.gallerybox &amp;gt; .gallerytext {&lt;br /&gt;
    min-height: 2.8em;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    body.page-Stands .mw-parser-output ul.gallery.mw-gallery-packed.stand-gallery {&lt;br /&gt;
        grid-template-columns: repeat(auto-fill, minmax(min(145px, 100%), 1fr));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Inventory limits in item infoboxes. */&lt;br /&gt;
#infoboxtable .bp-inventory-limit {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 1.6em;&lt;br /&gt;
    padding: 0 0.25em;&lt;br /&gt;
    border: 1px solid var(--bp-border, #34383f);&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    background: var(--bp-bg-elevated, #262a30);&lt;br /&gt;
    color: var(--bp-text-dim, #9a9a9a);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    line-height: 1.35;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3796</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=MediaWiki:Common.css&amp;diff=3796"/>
		<updated>2026-10-07T10:02:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Make Stand gallery cards and images fill the grid evenly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.stand-ability-image,&lt;br /&gt;
.stand-ability-image img {&lt;br /&gt;
    width: 560px;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep expanded GIFs below their buttons, independent of article infobox floats. */&lt;br /&gt;
.stand-ability-gif {&lt;br /&gt;
    display: flow-root;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-toggle {&lt;br /&gt;
    float: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.stand-ability-gif &amp;gt; .mw-collapsible-content {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Keep the “Powered by MediaWiki” badge visually unframed. */&lt;br /&gt;
#footer-poweredbyico &amp;gt; a,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:hover,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:focus,&lt;br /&gt;
#footer-poweredbyico &amp;gt; a.cdx-button:active {&lt;br /&gt;
    background: transparent !important;&lt;br /&gt;
    border-color: transparent !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-poweredbyico img {&lt;br /&gt;
    filter: grayscale(1) brightness(0) invert(1);&lt;br /&gt;
    opacity: 0.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Three equal alignment cards with responsive wrapping. */&lt;br /&gt;
.alignment-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 24px) / 3) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alignment-gallery &amp;gt; .gallerybox .thumb img {&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px !important;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 700px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: calc((100% - 12px) / 2) !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 420px) {&lt;br /&gt;
    .alignment-gallery &amp;gt; .gallerybox {&lt;br /&gt;
        width: 100% !important;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Equal, centered tiles on the Mechanics landing page. */&lt;br /&gt;
.mechanics-gallery {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: calc((100% - 36px) / 4) !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mechanics-gallery &amp;gt; .gallerybox .thumb {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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ul.gallery.mw-gallery-packed:not(.npc-gallery):not(.mechanics-gallery):not(.alignment-gallery) &amp;gt; li.gallerybox &amp;gt; .thumb a {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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    width: 100% !important;&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=3795</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=3795"/>
		<updated>2026-10-07T10:02:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Size Stand gallery cards evenly across each row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stands&#039;&#039;&#039; are combat abilities obtained by merging with a [[Corpse Parts|Corpse Part]] or using an [[Arrow Shard]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
The Stands below are grouped as &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Unique&#039;&#039;&#039;, and &#039;&#039;&#039;Evolved&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
&lt;br /&gt;
An [[Arrow Shard]] guarantees a Stand if you do not already have one. It cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
&lt;br /&gt;
Merge with a [[Corpse Parts|Corpse Part]] to roll for a Stand. The Corpse Parts page lists spawn and merge rules, Stand chances, and conditions for Unique Stands.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&lt;br /&gt;
[[Star Platinum: The World]] and [[C-MOON]] are obtained by evolving another Stand.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
&lt;br /&gt;
Each method that rolls a Stand has a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to give it a shiny skin.&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
&lt;br /&gt;
Having a Stand reduces base gun damage:&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; check their pages for weapon-specific damage. A vampire with a Stand also deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; with melee, projectiles, and Stand attacks.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;F&#039;&#039;&#039; to block with a humanoid Stand. [[Tusk]] and [[The Fool]] can block too.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
&lt;br /&gt;
A Stand with &#039;&#039;&#039;B&#039;&#039;&#039; or higher Speed deflects bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
&lt;br /&gt;
* Timestop Stand attacks deal &#039;&#039;&#039;75% less damage&#039;&#039;&#039; during stopped time, with damage capped at &#039;&#039;&#039;60 per hit&#039;&#039;&#039;.&lt;br /&gt;
* Vampires get a longer timestop.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
&lt;br /&gt;
While piloting a Stand, both the Stand and your body can be shot and killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery stand-gallery-evolved&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Sneak peeks&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Cream-Starter.webp|&#039;&#039;&#039;Cream Starter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery stand-gallery-unobtainable&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Arrow_Shard&amp;diff=3794</id>
		<title>Arrow Shard</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Arrow_Shard&amp;diff=3794"/>
		<updated>2026-10-07T09:58:15Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Clarify Arrow Shard rarity odds versus Corpse Parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Arrow Shard&lt;br /&gt;
|image = StandArrowShard.png&lt;br /&gt;
|description = A glowing, smoky fragment used to obtain a Stand.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 5&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;Arrow Shard&#039;&#039;&#039; is a rare item used to obtain a [[Stands|Stand]]. Using one without a Stand guarantees a roll: &#039;&#039;&#039;50% Common / 50% Rare&#039;&#039;&#039;. By comparison, a [[Corpse Parts|Corpse Part]]&#039;s fallback roll is &#039;&#039;&#039;95% Common / 5% Rare&#039;&#039;&#039;. Arrow Shards cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
== Obtainability ==&lt;br /&gt;
&lt;br /&gt;
Arrow Shards can be obtained from the following loot pools:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Legendary&#039;&#039;&#039; [[Fishing]] pull — &#039;&#039;&#039;0.1%&#039;&#039;&#039; normally, or &#039;&#039;&#039;0.2%&#039;&#039;&#039; while using bait.&lt;br /&gt;
* Bounty chests.&lt;br /&gt;
* Robbery loot, including interactions with the Arms Dealer and mini-safes.&lt;br /&gt;
* Chests from the Moe Wolff boss fight.&lt;br /&gt;
&lt;br /&gt;
== Use and restrictions ==&lt;br /&gt;
&lt;br /&gt;
* An Arrow Shard cannot be used while the player already possesses a Stand.&lt;br /&gt;
* It cannot be dropped.&lt;br /&gt;
* It can be stored in a bank and is not lost upon death or when leaving the server.&lt;br /&gt;
* While held, it has a glowing, smoky aura.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>