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		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=1864</id>
		<title>Cards</title>
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		<updated>2026-09-12T18:28:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenancerekt script: Add optional alphabetical sorting to card tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage gives a stacking temporary damage boost (+8% per stack, up to 5 stacks / +40%, 4s duration).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% melee damage against vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take 25% more damage from humans (melee only).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, regenerate 25% of your HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the same amount of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;30% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin#Spin Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin#Spin Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Superhuman agility – speed boost and improved jumps.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Also performs two bashes in the direction you&#039;re facing, dealing 5 + 5 = 10 damage total.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Superhuman_Agility.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;After a brief charge, fire 2 lasers from your eyes that ricochet off metal.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Body hit: 29 + 29 = 58 | Head hit: 44 + 44 = 88 | Cooldown: 25s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Space_Ripper.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Maintenancerekt script</name></author>
	</entry>
</feed>