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	<id>https://bridgerpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mihail+Abramov</id>
	<title>Bridgerpedia - User contributions [en]</title>
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	<updated>2026-10-09T08:50:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Hierophant_Green&amp;diff=3869</id>
		<title>Hierophant Green</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Hierophant_Green&amp;diff=3869"/>
		<updated>2026-10-08T12:57:19Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Hierophant Green&lt;br /&gt;
|image = Stand Hierophant Green-9e6093.png&lt;br /&gt;
|type = Common,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Hierophant Green&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Singular Tendril&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 2-5 per projectile | 48 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 4 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Toss out a wire-like tendril towards your cursor, creating a tripwire similar to steel wire wherever thrown. Upon “tripping” the tendril entities will have emeralds blasted at them from its end-point.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Emerald Splash (Hold)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 2-5 per projectile | 135 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 6 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Charge up a powerful blast of emerald projectiles that deal heavy damage once unleashed. (~5 second windup)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Emerald Splash (Tap)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 2-5 per projectile | 48 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tapping &#039;&#039;&#039;R&#039;&#039;&#039; instead of holding it will skip the windup and perform a shorter duration burst of emeralds.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hierophant Green-hgTapR-709661.gif|class=stand-ability-image|[R] Emerald Splash (Tap)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Puppeteer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 15&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 22 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send Hierophant Green a great deal of distance towards your cursor. Upon contact with an opponent, cover their screen in tentacles whilst &#039;&#039;&#039;forcefully locking&#039;&#039;&#039; it to certain directions and &#039;&#039;&#039;inverting&#039;&#039;&#039; their controls for a short period of time &#039;&#039;&#039;(~5 seconds)&#039;&#039;&#039;. Affected opponents also walk toward your cursor for &#039;&#039;&#039;3 seconds&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hierophant Green-Puppet-99ca19.gif|class=stand-ability-image|[T] Puppeteer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Barrier&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 2-5 per projectile | ~250 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;(deals an impossible amount in total but ~80 on average)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spread an array of tendrils around you. Each tendril in the net will work similarly to a singular tendril.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Pilot (Aerial)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Split your mind from your body and into your stand, enabling you to control it from a distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hierophant Green Hierophant Green HFTF-cc9047a0.webp|Hierophant Green: HFTF&lt;br /&gt;
File:Skin Hierophant Green Hierophant Green Yellow-bf16f109.webp|Hierophant Green: Yellow&lt;br /&gt;
File:Skin Hierophant Green Hierophant Green Black-9626b6b6.webp|Hierophant Green: Black&lt;br /&gt;
File:Skin Hierophant Green Hierophant Green Purple-85d5b062.webp|Hierophant Green: Purple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Mr._President&amp;diff=3868</id>
		<title>Mr. President</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Mr._President&amp;diff=3868"/>
		<updated>2026-10-08T08:57:34Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Updated visual effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Mr. President&lt;br /&gt;
|image = Stand Mr President-0a79f7.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Mr. President&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; President’s Commodities: Three Bridger Colas can be collected from the cooler in Mr. President&#039;s room. They refresh every 28 seconds, restore 15 HP without side effects, and have a separate 7.5-second cooldown from Tonics. Mr. President skins can replace them with custom drinks.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; President’s Key: The key has a faint highlight. Placing or throwing it pulls nearby entities into the room.&lt;br /&gt;
* - Once the key is placed or thrown down, the key will break after 5 minutes, restricting the user from using the key until death.&lt;br /&gt;
* - To pick up the key and prevent this from happening, simply click on its physical model after it is thrown.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Key Action&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0.5 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to do various functions that relate to the state of the President&#039;s Key and the user’s position. Each use of this move triggers the Cooldown&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If the Key is held in hand, drop it onto the floor upon use.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If the Key is on the floor, enter the President’s Room upon use (limited by proximity). You cannot enter it during a boss fight.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If within the President’s Room, Open/Close the door of the Room, and entering the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Throw Key E-e6746e.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
[[File:Mr President-MRP Enter-602aeb.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
[[File:Mr President-Door OpenandClose E-2267d1.gif|class=stand-ability-image|[E] MPKey Action]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Throw Key&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 20&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 1.5 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw the President’s Key with a great deal of force. &#039;&#039;&#039;Upon hitting an opponent, forcibly transport them into the President’s Room.&#039;&#039;&#039; Afterwards, the Key will then rest on the floor like normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Key Throw R-bc6478.gif|class=stand-ability-image|[R] MPThrow Key]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Eject Self&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 1 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Transport only yourself&#039;&#039;&#039; outside the President’s Room whilst leaving any other entity inside.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Self Eject T-1e08ac.gif|class=stand-ability-image|[T] MPEject Self]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Eject All&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 2 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reverse of the Eject Self move, forcibly remove &#039;&#039;&#039;every entity aside from the user&#039;&#039;&#039; from the President’s Room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mr President-Player Eject G-fad394.gif|class=stand-ability-image|[G] MPEject All]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;450&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef.png|Mr Pineapple Chef&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef Room.png|Mr Pineapple Chef (Room)&lt;br /&gt;
File:Skin Mr President Mr Pineapple Chef 2Room.png|Mr Pineapple Chef (Room)&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|Mr Isaac (room)&lt;br /&gt;
File:Skin Mr President Mr Isaac Key.png|Mr Isaac (key)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Arrow_Packs&amp;diff=3867</id>
		<title>Arrow Packs</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Arrow_Packs&amp;diff=3867"/>
		<updated>2026-10-08T06:09:45Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Arrow Packs&lt;br /&gt;
|image = Arrow Pack.png&lt;br /&gt;
|description = Ammunition packs for the Bow, available in standard, flame, and dynamite variants.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 2000&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = No&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Arrow Packs&#039;&#039;&#039; supply ammunition for the [[Bow]] and [[Crossbow]]. There are three variants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Pack&lt;br /&gt;
! Amount&lt;br /&gt;
! Obtainment&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arrow Pack.png|80px]] &#039;&#039;&#039;Standard Arrow Pack&#039;&#039;&#039;&lt;br /&gt;
| 5 arrows&lt;br /&gt;
| Costs 5 Moola from [[Chia]]; found on a shelf in the shop and at certain locations around the map.&lt;br /&gt;
| Supplies standard arrows.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flame Arrow Pack.png|80px]] &#039;&#039;&#039;Flame Arrow Pack&#039;&#039;&#039;&lt;br /&gt;
| 10 flame arrows&lt;br /&gt;
| Rare chest drop; sold by [[Chia]] for 40 Moola.&lt;br /&gt;
| Supplies arrows that ignite their target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamite Arrow Pack&#039;&#039;&#039;&lt;br /&gt;
| not available for purchase&lt;br /&gt;
| You can fire them simply by switching to them, using only standard arrows and dynamite.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=3866</id>
		<title>Wooden Stake</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=3866"/>
		<updated>2026-10-08T06:06:54Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Wooden Stake&lt;br /&gt;
|image = Wooden Stake.png&lt;br /&gt;
|description = A consumable melee counter to vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 3&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Buy a &#039;&#039;&#039;Wooden Stake&#039;&#039;&#039; from the [[The Vampire Insider]] for &#039;&#039;&#039;100 Moola&#039;&#039;&#039;, or find one while chopping trees (&#039;&#039;&#039;5%&#039;&#039;&#039;). [[Cards#Seasoned_Hunter|Seasoned Hunter]] gives one on spawn.&lt;br /&gt;
&lt;br /&gt;
Stabbing a vampire leaves the stake in them for about &#039;&#039;&#039;10 seconds&#039;&#039;&#039; or until they pull it out. It burns them while lodged. The stake can hit humans, but deals little damage.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=3865</id>
		<title>Wooden Stake</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=3865"/>
		<updated>2026-10-08T06:05:39Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Wooden Stake&lt;br /&gt;
|image = Wooden Stake.png&lt;br /&gt;
|description = A consumable melee counter to vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 3&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Buy a &#039;&#039;&#039;Wooden Stake&#039;&#039;&#039; from the [[Vampire Insider]] for &#039;&#039;&#039;100 Moola&#039;&#039;&#039;, or find one while chopping trees (&#039;&#039;&#039;5%&#039;&#039;&#039;). [[Cards#Seasoned_Hunter|Seasoned Hunter]] gives one on spawn.&lt;br /&gt;
&lt;br /&gt;
Stabbing a vampire leaves the stake in them for about &#039;&#039;&#039;10 seconds&#039;&#039;&#039; or until they pull it out. It burns them while lodged. The stake can hit humans, but deals little damage.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=3864</id>
		<title>Wooden Stake</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=3864"/>
		<updated>2026-10-08T06:04:45Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Wooden Stake&lt;br /&gt;
|image = Wooden Stake.png&lt;br /&gt;
|description = A consumable melee counter to vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 3&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Buy a &#039;&#039;&#039;Wooden Stake&#039;&#039;&#039; from the Vampire Insider for &#039;&#039;&#039;100 Moola&#039;&#039;&#039;, or find one while chopping trees (&#039;&#039;&#039;5%&#039;&#039;&#039;). [[Cards#Seasoned_Hunter|Seasoned Hunter]] gives one on spawn.&lt;br /&gt;
&lt;br /&gt;
Stabbing a vampire leaves the stake in them for about &#039;&#039;&#039;10 seconds&#039;&#039;&#039; or until they pull it out. It burns them while lodged. The stake can hit humans, but deals little damage.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=3863</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=3863"/>
		<updated>2026-10-08T05:57:02Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Vampire Cards List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by Molotovs and Magician&#039;s Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy. When Quick Draw triggers, it switches to hipfire or fanfire so you can shoot consecutively.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
* The last two hits are slower than the first two.&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Use on a target to enter their shadow (use again to leave).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: N/A | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Shadowsubmergence.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=3862</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=3862"/>
		<updated>2026-10-08T05:56:28Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Vampire Cards List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by Molotovs and Magician&#039;s Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy. When Quick Draw triggers, it switches to hipfire or fanfire so you can shoot consecutively.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
* The last two hits are slower than the first two.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Use on a target to enter their shadow (use again to leave).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: N/A | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Shadowsubmergence.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3854</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3854"/>
		<updated>2026-10-08T04:28:51Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Life Giver : There is a yellow bar next to your stamina bar while using your stand, it drains from using most of your moves and replenishes after a period of time (~7 seconds) in exchange for shorter move cooldowns and rapid uses. M1ing the ground while having bar will make a branch shoot out towards the nearest target, or upwards if none nearby.&lt;br /&gt;
* [Treebranch Strike] Dealt damage = 15&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.8 Per Hit &amp;amp; 9 Finisher | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send out your stand in front of you, unleashing a barrage of punches.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-gebarrage-a81435.gif|class=stand-ability-image|[E] Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E2] Wry Barrage (7 Page Muda Variant)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.6 per Hit &amp;amp; 7 Finisher | 55 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 25 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Pressing the key that shows during the barrage (QTE), activates 7 page muda, doing heavy damage and knockback but consuming all stamina bar. Longest barrage ingame.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-ge7page-62189e.gif|class=stand-ability-image|[E2] Wry Barrage (7 Page Muda Variant)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Life Punch Internal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attack with Gold Experience, inflicting enemies with inverted controls and blurring their screen for a short period whilst consuming half of your life giver bar. &#039;&#039;&#039;Turns into one of three variants below with Variant Switcher.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-assistme-07e3a2.gif|class=stand-ability-image|[R] Life Punch Internal]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R1] Life Punch (Bring Forth Life!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 22&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Punch the ground to summon a physical tree underneath yourself, dealing moderate AOE damage and heavy upwards knockback to anyone nearby whilst lifting you up.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-tree-60f4ee.gif|class=stand-ability-image|[R1] Life Punch (Bring Forth Life!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R2] Life Punch (Give Life Flight!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 6*3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summon a slow-traveling eagle projectile that homes in on its target multiple times before burrowing itself in them &#039;&#039;&#039;upon hit.&#039;&#039;&#039; Can be aimed via camera angle, and is capable of traversing through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R3] Life Punch (Create Scorpions!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12 + 5\*4 + 12 + 5\*4 | 44 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slam the ground with two violent punches, summoning 5 tracking scorpions each punch which home in on anyone nearby. Upon hit these scorpions will inflict light &#039;&#039;&#039;poison&#039;&#039;&#039; damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-scorpions-1bb4b3.gif|class=stand-ability-image|[R3] Life Punch (Create Scorpions!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Treebranch Assault&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5 + 1 Per Hit + 10 | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Utilize Gold Experience’s Life Giver ability to manipulate underground roots into encasing enemies within a certain traveling distance. If landed, engage the enemy with a flurry of kick barrages.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-treekick-9c3acc.gif|class=stand-ability-image|[T] Treebranch Assault]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Life Giver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Heal yourself, if REALLY close to someone heal them instead, heals about 30HP and ragdolls the person afflicted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-selfheal-b36225.gif|class=stand-ability-image|[G] Life Giver]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Variant Switcher&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to cycle between your R variants, giving different dialogue depending on which is chosen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-modeswap-af2441.gif|class=stand-ability-image|[V] Variant Switcher]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3853</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3853"/>
		<updated>2026-10-08T04:28:34Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Life Giver : There is a yellow bar next to your stamina bar while using your stand, it drains from using most of your moves and replenishes after a period of time (~7 seconds) in exchange for shorter move cooldowns and rapid uses. M1ing the ground while having bar will make a branch shoot out towards the nearest target, or upwards if none nearby.&lt;br /&gt;
* [Treebranch Strike] Dealt damage = 15&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.8 Per Hit &amp;amp; 9 Finisher | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send out your stand in front of you, unleashing a barrage of punches.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-gebarrage-a81435.gif|class=stand-ability-image|[E] Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E2] Wry Barrage (7 Page Muda Variant)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.6 per Hit &amp;amp; 7 Finisher | 55 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 25 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Pressing the key that shows during the barrage (QTE), activates 7 page muda, doing heavy damage and knockback but consuming all stamina bar. Longest barrage ingame.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-ge7page-62189e.gif|class=stand-ability-image|[E2] Wry Barrage (7 Page Muda Variant)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Life Punch Internal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attack with Gold Experience, inflicting enemies with inverted controls and blurring their screen for a short period whilst consuming half of your life giver bar. &#039;&#039;&#039;Turns into one of three variants below with Variant Switcher.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-assistme-07e3a2.gif|class=stand-ability-image|[R] Life Punch Internal]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R1] Life Punch (Bring Forth Life!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 22&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Punch the ground to summon a physical tree underneath yourself, dealing moderate AOE damage and heavy upwards knockback to anyone nearby whilst lifting you up.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-tree-60f4ee.gif|class=stand-ability-image|[R1] Life Punch (Bring Forth Life!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R2] Life Punch (Give Life Flight!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 6*3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summon a slow-traveling eagle projectile that homes in on its target multiple times before burrowing itself in them &#039;&#039;&#039;upon hit.&#039;&#039;&#039; Can be aimed via camera angle, and is capable of traversing through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R3] Life Punch (Create Scorpions!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12 + 5\*4 + 12 + 5\*4 | 44 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slam the ground with two violent punches, summoning 5 tracking scorpions each punch which home in on anyone nearby. Upon hit these scorpions will inflict light &#039;&#039;&#039;poison&#039;&#039;&#039; damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-scorpions-1bb4b3.gif|class=stand-ability-image|[R3] Life Punch (Create Scorpions!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Treebranch Assault&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5 + 1 Per Hit + 10 | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Utilize Gold Experience’s Life Giver ability to manipulate underground roots into encasing enemies within a certain traveling distance. If landed, engage the enemy with a flurry of kick barrages.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-treekick-9c3acc.gif|class=stand-ability-image|[T] Treebranch Assault]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Life Giver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Heal yourself, if REALLY close to someone heal them instead, heals about 30HP and ragdolls the person afflicted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-selfheal-b36225.gif|class=stand-ability-image|[G] Life Giver]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Variant Switcher&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to cycle between your R variants, giving different dialogue depending on which is chosen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-modeswap-af2441.gif|class=stand-ability-image|[V] Variant Switcher]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3852</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3852"/>
		<updated>2026-10-08T04:28:22Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Life Giver : There is a yellow bar next to your stamina bar while using your stand, it drains from using most of your moves and replenishes after a period of time (~7 seconds) in exchange for shorter move cooldowns and rapid uses. M1ing the ground while having bar will make a branch shoot out towards the nearest target, or upwards if none nearby.&lt;br /&gt;
* [Treebranch Strike] Dealt damage = 15&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.8 Per Hit &amp;amp; 9 Finisher | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send out your stand in front of you, unleashing a barrage of punches.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-gebarrage-a81435.gif|class=stand-ability-image|[E] Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E2] Wry Barrage (7 Page Muda Variant)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.6 per Hit &amp;amp; 7 Finisher | 55 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 25 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Pressing the key that shows during the barrage (QTE), activates 7 page muda, doing heavy damage and knockback but consuming all stamina bar. Longest barrage ingame.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-ge7page-62189e.gif|class=stand-ability-image|[E2] Wry Barrage (7 Page Muda Variant)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Life Punch Internal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attack with Gold Experience, inflicting enemies with inverted controls and blurring their screen for a short period whilst consuming half of your life giver bar. &#039;&#039;&#039;Turns into one of three variants below with Variant Switcher.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-assistme-07e3a2.gif|class=stand-ability-image|[R] Life Punch Internal]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R1] Life Punch (Bring Forth Life!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 22&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Punch the ground to summon a physical tree underneath yourself, dealing moderate AOE damage and heavy upwards knockback to anyone nearby whilst lifting you up.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-tree-60f4ee.gif|class=stand-ability-image|[R1] Life Punch (Bring Forth Life!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R2] Life Punch (Give Life Flight!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 6*3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summon a slow-traveling eagle projectile that homes in on its target multiple times before burrowing itself in them &#039;&#039;&#039;upon hit.&#039;&#039;&#039; Can be aimed via camera angle, and is capable of traversing through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R3] Life Punch (Create Scorpions!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12 + 5\*4 + 12 + 5\*4 | 44 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slam the ground with two violent punches, summoning 5 tracking scorpions each punch which home in on anyone nearby. Upon hit these scorpions will inflict light &#039;&#039;&#039;poison&#039;&#039;&#039; damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-scorpions-1bb4b3.gif|class=stand-ability-image|[R3] Life Punch (Create Scorpions!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Treebranch Assault&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5 + 1 Per Hit + 10 | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Utilize Gold Experience’s Life Giver ability to manipulate underground roots into encasing enemies within a certain traveling distance. If landed, engage the enemy with a flurry of kick barrages.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-treekick-9c3acc.gif|class=stand-ability-image|[T] Treebranch Assault]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Life Giver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Heal yourself, if REALLY close to someone heal them instead, heals about 30HP and ragdolls the person afflicted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-selfheal-b36225.gif|class=stand-ability-image|[G] Life Giver]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Variant Switcher&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to cycle between your R variants, giving different dialogue depending on which is chosen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-modeswap-af2441.gif|class=stand-ability-image|[V] Variant Switcher]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3851</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3851"/>
		<updated>2026-10-08T04:27:56Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Life Giver : There is a yellow bar next to your stamina bar while using your stand, it drains from using most of your moves and replenishes after a period of time (~7 seconds) in exchange for shorter move cooldowns and rapid uses. M1ing the ground while having bar will make a branch shoot out towards the nearest target, or upwards if none nearby.&lt;br /&gt;
* [Treebranch Strike] Dealt damage = 15&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.8 Per Hit &amp;amp; 9 Finisher | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send out your stand in front of you, unleashing a barrage of punches.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-gebarrage-a81435.gif|class=stand-ability-image|[E] Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E2] Wry Barrage (7 Page Muda Variant)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.6 per Hit &amp;amp; 7 Finisher | 55 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 25 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Pressing the key that shows during the barrage (QTE), activates 7 page muda, doing heavy damage and knockback but consuming all stamina bar. Longest barrage ingame.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-ge7page-62189e.gif|class=stand-ability-image|[E2] Wry Barrage (7 Page Muda Variant)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Life Punch Internal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attack with Gold Experience, inflicting enemies with inverted controls and blurring their screen for a short period whilst consuming half of your life giver bar. &#039;&#039;&#039;Turns into one of three variants below with Variant Switcher.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-assistme-07e3a2.gif|class=stand-ability-image|[R] Life Punch Internal]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R1] Life Punch (Bring Forth Life!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 22&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Punch the ground to summon a physical tree underneath yourself, dealing moderate AOE damage and heavy upwards knockback to anyone nearby whilst lifting you up.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-tree-60f4ee.gif|class=stand-ability-image|[R1] Life Punch (Bring Forth Life!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R2] Life Punch (Give Life Flight!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 6*3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summon a slow-traveling eagle projectile that homes in on its target multiple times before burrowing itself in them &#039;&#039;&#039;upon hit.&#039;&#039;&#039; Can be aimed via camera angle, and is capable of traversing through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R3] Life Punch (Create Scorpions!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12 + 5\*4 + 12 + 5\*4 | 44 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slam the ground with two violent punches, summoning 5 tracking scorpions each punch which home in on anyone nearby. Upon hit these scorpions will inflict light &#039;&#039;&#039;poison&#039;&#039;&#039; damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-scorpions-1bb4b3.gif|class=stand-ability-image|[R3] Life Punch (Create Scorpions!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Treebranch Assault&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5 + 1 Per Hit + 10 | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Utilize Gold Experience’s Life Giver ability to manipulate underground roots into encasing enemies within a certain traveling distance. If landed, engage the enemy with a flurry of kick barrages.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-treekick-9c3acc.gif|class=stand-ability-image|[T] Treebranch Assault]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Life Giver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Heal yourself, if REALLY close to someone heal them instead, heals about 30HP and ragdolls the person afflicted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-selfheal-b36225.gif|class=stand-ability-image|[G] Life Giver]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Variant Switcher&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to cycle between your R variants, giving different dialogue depending on which is chosen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-modeswap-af2441.gif|class=stand-ability-image|[V] Variant Switcher]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3850</id>
		<title>Golden Experience</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Golden_Experience&amp;diff=3850"/>
		<updated>2026-10-08T04:27:00Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: Undo revision 3838 by Maintenance script (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Golden Experience&lt;br /&gt;
|image = Stand Golden Experience-80c8dd.png&lt;br /&gt;
|type = Common,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Golden Experience&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.&lt;br /&gt;
* (&#039;&#039;&#039;Dealt Damage: 7 + 7 + 7 + 9&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Life Giver : There is a yellow bar next to your stamina bar while using your stand, it drains from using most of your moves and replenishes after a period of time (~7 seconds) in exchange for shorter move cooldowns and rapid uses. M1ing the ground while having bar will make a branch shoot out towards the nearest target, or upwards if none nearby.&lt;br /&gt;
* [Treebranch Strike] Dealt damage = 15&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E] Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.8 Per Hit &amp;amp; 9 Finisher | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Send out your stand in front of you, unleashing a barrage of punches.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-gebarrage-a81435.gif|class=stand-ability-image|[E] Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[E2] Wry Barrage (7 Page Muda Variant)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 0.6 per Hit &amp;amp; 7 Finisher | 55 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 25 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Pressing the key that shows during the barrage (QTE), activates 7 page muda, doing heavy damage and knockback but consuming all stamina bar. Longest barrage ingame.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-ge7page-62189e.gif|class=stand-ability-image|[E2] Wry Barrage (7 Page Muda Variant)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R] Life Punch Internal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attack with Gold Experience, inflicting enemies with inverted controls and blurring their screen for a short period whilst consuming half of your life giver bar. &#039;&#039;&#039;Turns into one of three variants below with Variant Switcher.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-assistme-07e3a2.gif|class=stand-ability-image|[R] Life Punch Internal]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R1] Life Punch (Bring Forth Life!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 22&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Punch the ground to summon a physical tree underneath yourself, dealing moderate AOE damage and heavy upwards knockback to anyone nearby whilst lifting you up.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-tree-60f4ee.gif|class=stand-ability-image|[R1] Life Punch (Bring Forth Life!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R2] Life Punch (Give Life Flight!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 6*3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summon a slow-traveling eagle projectile that homes in on its target multiple times before burrowing itself in them &#039;&#039;&#039;upon hit.&#039;&#039;&#039; Can be aimed via camera angle, and is capable of traversing through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[R3] Life Punch (Create Scorpions!)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 12 + 5\*4 + 12 + 5\*4 | 44 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 3 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slam the ground with two violent punches, summoning 5 tracking scorpions each punch which home in on anyone nearby. Upon hit these scorpions will inflict light &#039;&#039;&#039;poison&#039;&#039;&#039; damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-scorpions-1bb4b3.gif|class=stand-ability-image|[R3] Life Punch (Create Scorpions!)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[T] Treebranch Assault&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5 + 1 Per Hit + 10 | 45 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 18 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Utilize Gold Experience’s Life Giver ability to manipulate underground roots into encasing enemies within a certain traveling distance. If landed, engage the enemy with a flurry of kick barrages.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-treekick-9c3acc.gif|class=stand-ability-image|[T] Treebranch Assault]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[G] Life Giver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Heal yourself, if REALLY close to someone heal them instead, heals about 30HP and ragdolls the person afflicted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-selfheal-b36225.gif|class=stand-ability-image|[G] Life Giver]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Variant Switcher&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 0 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Allows you to cycle between your R variants, giving different dialogue depending on which is chosen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Golden Experience-modeswap-af2441.gif|class=stand-ability-image|[V] Variant Switcher]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Golden Experience Toxic Gold Experience-b68bc297.webp|Toxic Gold Experience&lt;br /&gt;
File:Skin Golden Experience White Gold Experience-ede0a6ba.webp|White Gold Experience&lt;br /&gt;
File:Skin Golden Experience Cracked Gold Experience-bf345f72.webp|Cracked Gold Experience&lt;br /&gt;
File:Skin Golden Experience Silver Gold Experience-74c857b9.webp|Silver Gold Experience&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Time_and_Seasons&amp;diff=3835</id>
		<title>Time and Seasons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Time_and_Seasons&amp;diff=3835"/>
		<updated>2026-10-07T19:15:37Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Day and night each last _ minutes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasons&#039;&#039;&#039; change the world&#039;s appearance and influence smaller systems such as rain frequency and herb spawns.&lt;br /&gt;
&lt;br /&gt;
The cycle is &#039;&#039;&#039;Summer → Autumn → Winter → Spring&#039;&#039;&#039;. The official board lists a change at 9pm GMT+2, effectively once every 12 hours. Water freezes during Winter, while [[Cards#One With Nature|One With Nature]] interacts with the current season.&lt;br /&gt;
&lt;br /&gt;
== Seasonal events ==&lt;br /&gt;
&lt;br /&gt;
Each season can trigger a corresponding event on an approximately two-hour check:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summer — Meteor Shower:&#039;&#039;&#039; about 5 minutes; [[Meteor Shard]]s descend around the map.&lt;br /&gt;
* &#039;&#039;&#039;Autumn — Foggy:&#039;&#039;&#039; about 2 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Winter — Snowstorm:&#039;&#039;&#039; about 7 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Spring:&#039;&#039;&#039; the associated event is not currently documented.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3834</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3834"/>
		<updated>2026-10-07T19:06:42Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bp-welcome&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bridgerpedia&#039;&#039;&#039; (&#039;&#039;&#039;Bridger Pedia&#039;&#039;&#039;) is a non-commercial, fan-made wiki for &#039;&#039;&#039;bridger:WESTERN&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This wiki continues to be expanded! It&#039;s organized and consolidated information from Trello and Fandom, as well as manually added to.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Updates:&#039;&#039;&#039; [[Updates|Latest changes and older updates]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/7DJUDbQHVh Join Wiki Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-community-tier-list&amp;quot; aria-label=&amp;quot;Community Stand Tier List&amp;quot;&amp;gt;Loading community tier list…&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-tile-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-tile-simple|Cards|Cards|image=Main-menu-Cards.png}}&lt;br /&gt;
{{Bp-tile-simple|Weapons|Weapons|image=Main-menu-Weapons.png}}&lt;br /&gt;
{{Bp-tile-simple|Locations &amp;amp; NPCs|Locations_and_NPCs|image=Main-menu-Locations-and-NPCs.png}}&lt;br /&gt;
{{Bp-tile-simple|Stands|Stands|image=Main-menu-Stands.png}}&lt;br /&gt;
{{Bp-tile-simple|Mechanics|Mechanics|image=Main-menu-Mechanics.png}}&lt;br /&gt;
{{Bp-tile-simple|Items &amp;amp; Utilities|Items_and_Utilities|image=Main-menu-Items-and-Utilities.png}}&lt;br /&gt;
{{Bp-tile-simple|Jobs|Jobs|image=Main-menu-Jobs.png}}&lt;br /&gt;
{{Bp-tile-simple|Quests|Quests|image=Main-menu-Quests.png}}&lt;br /&gt;
{{Bp-tile-simple|Alignments|Alignments|image=Main-menu-Alignments.png}}&lt;br /&gt;
{{Bp-tile-simple|Enemies|Enemies|image=Main-menu-Enemies.png}}&lt;br /&gt;
{{Bp-tile-simple|Names and Appearance|Names_and_Appearance|image=Main-menu-Names-and-Appearance.png}}&lt;br /&gt;
{{Bp-tile-simple|Controls|Controls|image=Main-menu-Controls.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-bottom-row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To Be Added&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-right-column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Useful Links&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1lP71OVOzzHo1lsUAHXyL4Ml_M-dzgvxUeQDJY_bNT-E Stands + skins value tier list]&lt;br /&gt;
* [https://discord.gg/bridger Official Bridger Discord]&lt;br /&gt;
* [https://trello.com/b/ap00ZcZb/bridger-western-ii Trello]&lt;br /&gt;
* [https://www.roblox.com/games/99449877692519/bridger-WESTERN Roblox Page]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-statuswidget&amp;quot; class=&amp;quot;bp-statusbar-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Stats:&#039;&#039;&#039; &amp;lt;span id=&amp;quot;bp-online&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt; online &amp;amp;nbsp;•&amp;amp;nbsp; updated &amp;lt;span id=&amp;quot;bp-updated&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3833</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3833"/>
		<updated>2026-10-07T19:02:49Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bp-welcome&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bridgerpedia&#039;&#039;&#039; (&#039;&#039;&#039;Bridger Pedia&#039;&#039;&#039;) is a non-commercial, fan-made wiki for &#039;&#039;&#039;bridger:WESTERN&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This wiki is a work in progress! It&#039;s organized and consolidated information from Trello and Fandom, as well as manually added to.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Updates:&#039;&#039;&#039; [[Updates|Latest changes and older updates]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/7DJUDbQHVh Join Wiki Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-community-tier-list&amp;quot; aria-label=&amp;quot;Community Stand Tier List&amp;quot;&amp;gt;Loading community tier list…&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-tile-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-tile-simple|Cards|Cards|image=Main-menu-Cards.png}}&lt;br /&gt;
{{Bp-tile-simple|Weapons|Weapons|image=Main-menu-Weapons.png}}&lt;br /&gt;
{{Bp-tile-simple|Locations &amp;amp; NPCs|Locations_and_NPCs|image=Main-menu-Locations-and-NPCs.png}}&lt;br /&gt;
{{Bp-tile-simple|Stands|Stands|image=Main-menu-Stands.png}}&lt;br /&gt;
{{Bp-tile-simple|Mechanics|Mechanics|image=Main-menu-Mechanics.png}}&lt;br /&gt;
{{Bp-tile-simple|Items &amp;amp; Utilities|Items_and_Utilities|image=Main-menu-Items-and-Utilities.png}}&lt;br /&gt;
{{Bp-tile-simple|Jobs|Jobs|image=Main-menu-Jobs.png}}&lt;br /&gt;
{{Bp-tile-simple|Quests|Quests|image=Main-menu-Quests.png}}&lt;br /&gt;
{{Bp-tile-simple|Alignments|Alignments|image=Main-menu-Alignments.png}}&lt;br /&gt;
{{Bp-tile-simple|Enemies|Enemies|image=Main-menu-Enemies.png}}&lt;br /&gt;
{{Bp-tile-simple|Names and Appearance|Names_and_Appearance|image=Main-menu-Names-and-Appearance.png}}&lt;br /&gt;
{{Bp-tile-simple|Controls|Controls|image=Main-menu-Controls.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-bottom-row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To Be Added&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-right-column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Useful Links&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1lP71OVOzzHo1lsUAHXyL4Ml_M-dzgvxUeQDJY_bNT-E Stands + skins value tier list]&lt;br /&gt;
* [https://discord.gg/bridger Official Bridger Discord]&lt;br /&gt;
* [https://trello.com/b/ap00ZcZb/bridger-western-ii Trello]&lt;br /&gt;
* [https://www.roblox.com/games/99449877692519/bridger-WESTERN Roblox Page]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-statuswidget&amp;quot; class=&amp;quot;bp-statusbar-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Stats:&#039;&#039;&#039; &amp;lt;span id=&amp;quot;bp-online&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt; online &amp;amp;nbsp;•&amp;amp;nbsp; updated &amp;lt;span id=&amp;quot;bp-updated&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3832</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3832"/>
		<updated>2026-10-07T19:02:16Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bp-welcome&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bridgerpedia&#039;&#039;&#039; (&#039;&#039;&#039;Bridger Pedia&#039;&#039;&#039;) is a non-commercial, fan-made wiki for &#039;&#039;&#039;bridger:WESTERN&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This wiki is a work in progress and we need editors! It&#039;s organized and consolidated information from Trello and Fandom, as well as manually added to. If you&#039;d like to help build out the wiki, just start editing - no permission needed.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Updates:&#039;&#039;&#039; [[Updates|Latest changes and older updates]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/7DJUDbQHVh Join Wiki Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-community-tier-list&amp;quot; aria-label=&amp;quot;Community Stand Tier List&amp;quot;&amp;gt;Loading community tier list…&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-tile-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-tile-simple|Cards|Cards|image=Main-menu-Cards.png}}&lt;br /&gt;
{{Bp-tile-simple|Weapons|Weapons|image=Main-menu-Weapons.png}}&lt;br /&gt;
{{Bp-tile-simple|Locations &amp;amp; NPCs|Locations_and_NPCs|image=Main-menu-Locations-and-NPCs.png}}&lt;br /&gt;
{{Bp-tile-simple|Stands|Stands|image=Main-menu-Stands.png}}&lt;br /&gt;
{{Bp-tile-simple|Mechanics|Mechanics|image=Main-menu-Mechanics.png}}&lt;br /&gt;
{{Bp-tile-simple|Items &amp;amp; Utilities|Items_and_Utilities|image=Main-menu-Items-and-Utilities.png}}&lt;br /&gt;
{{Bp-tile-simple|Jobs|Jobs|image=Main-menu-Jobs.png}}&lt;br /&gt;
{{Bp-tile-simple|Quests|Quests|image=Main-menu-Quests.png}}&lt;br /&gt;
{{Bp-tile-simple|Alignments|Alignments|image=Main-menu-Alignments.png}}&lt;br /&gt;
{{Bp-tile-simple|Enemies|Enemies|image=Main-menu-Enemies.png}}&lt;br /&gt;
{{Bp-tile-simple|Names and Appearance|Names_and_Appearance|image=Main-menu-Names-and-Appearance.png}}&lt;br /&gt;
{{Bp-tile-simple|Controls|Controls|image=Main-menu-Controls.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-bottom-row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To Be Added&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-right-column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Useful Links&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1lP71OVOzzHo1lsUAHXyL4Ml_M-dzgvxUeQDJY_bNT-E Stands + skins value tier list]&lt;br /&gt;
* [https://discord.gg/bridger Official Bridger Discord]&lt;br /&gt;
* [https://trello.com/b/ap00ZcZb/bridger-western-ii Trello]&lt;br /&gt;
* [https://www.roblox.com/games/99449877692519/bridger-WESTERN Roblox Page]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-statuswidget&amp;quot; class=&amp;quot;bp-statusbar-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Stats:&#039;&#039;&#039; &amp;lt;span id=&amp;quot;bp-online&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt; online &amp;amp;nbsp;•&amp;amp;nbsp; updated &amp;lt;span id=&amp;quot;bp-updated&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=John_Rod&amp;diff=3831</id>
		<title>John Rod</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=John_Rod&amp;diff=3831"/>
		<updated>2026-10-07T18:09:43Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = John Rod&lt;br /&gt;
|image = John Rod-947ffb4c.png&lt;br /&gt;
|type = Enemy&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;John Rod&#039;&#039;&#039; is a secret encounter with no spawn indicator. Its spawn conditions are unknown. It is particularly dangerous at close range.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=3830</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=3830"/>
		<updated>2026-10-07T17:01:42Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Vampire Cards List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by Molotovs and Magician&#039;s Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Use on a target to enter their shadow (use again to leave).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: N/A | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Shadowsubmergence.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Superhuman agility – speed boost and improved jumps.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Also performs two bashes in the direction you&#039;re facing, dealing 5 + 5 = 10 damage total.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Superhuman_Agility.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Hide-in-shadow.png&amp;diff=3829</id>
		<title>File:Hide-in-shadow.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Hide-in-shadow.png&amp;diff=3829"/>
		<updated>2026-10-07T16:59:09Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=3828</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=3828"/>
		<updated>2026-10-07T16:58:22Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Vampire Cards List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press &#039;&#039;&#039;M&#039;&#039;&#039; to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by Molotovs and Magician&#039;s Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+17% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;-30 Max HP&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;also does Something else...&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This is bypassed by executioner and Molotovs however.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset M2: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
The cards are purchased at [[The Core|Core]]. Adding and changing move cards will &#039;&#039;&#039;cost 2 vials.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vampire’s kit consists of an interchangeable &#039;&#039;&#039;Basic Attack, Move 1, Move 2, Move 2,&#039;&#039;&#039; and &#039;&#039;&#039;Move 3.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;tier 1&#039;&#039;&#039;: bite, siphon, prowl, uppercut&lt;br /&gt;
* &#039;&#039;&#039;tier 2&#039;&#039;&#039;: claw barrage, suplex, onslaught, basic attacks&lt;br /&gt;
* &#039;&#039;&#039;tier 3&#039;&#039;&#039;: bat swarm, superhuman agility, blood pierce&lt;br /&gt;
* &#039;&#039;&#039;tier 4&#039;&#039;&#039;: everything else&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1vampire.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[M1 Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 [E]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|400px]]&lt;br /&gt;
[[File:Siphon_fail.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 [R]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|400px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 [G]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Superhuman agility – speed boost and improved jumps.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Also performs two bashes in the direction you&#039;re facing, dealing 5 + 5 = 10 damage total.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Superhuman_Agility.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 [X+V]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:SneakyLowLife.gif&amp;diff=3827</id>
		<title>File:SneakyLowLife.gif</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:SneakyLowLife.gif&amp;diff=3827"/>
		<updated>2026-10-07T16:10:15Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:FreeRunner.gif&amp;diff=3826</id>
		<title>File:FreeRunner.gif</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:FreeRunner.gif&amp;diff=3826"/>
		<updated>2026-10-07T16:04:41Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: Mihail Abramov uploaded a new version of File:FreeRunner.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Akimbo_1857%27s&amp;diff=3807</id>
		<title>Akimbo 1857&#039;s</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Akimbo_1857%27s&amp;diff=3807"/>
		<updated>2026-10-07T13:41:42Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Akimbo 1857&#039;s&lt;br /&gt;
|image = Akimbo 1857&#039;s.png&lt;br /&gt;
|description = Twin revolvers that occupy both weapon slots.&lt;br /&gt;
|type = Weapon,&amp;lt;br&amp;gt;Revolvers&lt;br /&gt;
|source = [[Wesley]]&lt;br /&gt;
|price = 2,500 Moola after quest&lt;br /&gt;
|extra1label = Ammo&lt;br /&gt;
|extra1 = 12 loaded; 32 reserve (99 max); +36 per [[Ammo Packs|Ammo Pack]]&lt;br /&gt;
|extra2label = Limb damage&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Point-blank hitbox&lt;br /&gt;
|extra3 = Yes (4 damage)&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Complete [[Wesley]]&#039;s Inlaw quests to unlock &#039;&#039;&#039;Akimbo 1857&#039;s&#039;&#039;&#039;, then buy them from him for &#039;&#039;&#039;2,500 Moola&#039;&#039;&#039;. The pair occupies &#039;&#039;&#039;both weapon slots&#039;&#039;&#039;. It holds 12 rounds and fires every &#039;&#039;&#039;0.24 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%;&amp;quot;&lt;br /&gt;
! Hit Location !! Base Damage !! w/ Non-Humanoid !! w/ Humanoid&lt;br /&gt;
|-&lt;br /&gt;
| Torso || 18 || 17 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Limbs || 16 || 15 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Headshot/Critical || 25 || 24 || 21&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=3799</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=3799"/>
		<updated>2026-10-07T10:05:39Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Timestop Stands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stands&#039;&#039;&#039; are combat abilities obtained by merging with a [[Corpse Parts|Corpse Part]] or using an [[Arrow Shard]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
The Stands below are grouped as &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Unique&#039;&#039;&#039;, and &#039;&#039;&#039;Evolved&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
&lt;br /&gt;
An [[Arrow Shard]] guarantees a Stand if you do not already have one. It cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
&lt;br /&gt;
Merge with a [[Corpse Parts|Corpse Part]] to roll for a Stand. The Corpse Parts page lists spawn and merge rules, Stand chances, and conditions for Unique Stands.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&lt;br /&gt;
[[Star Platinum: The World]] and [[C-MOON]] are obtained by evolving another Stand.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
&lt;br /&gt;
Each method that rolls a Stand has a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to give it a shiny skin.&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
&lt;br /&gt;
Having a Stand reduces base gun damage:&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; check their pages for weapon-specific damage. A vampire with a Stand also deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; with melee, projectiles, and Stand attacks.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;F&#039;&#039;&#039; to block with a humanoid Stand. [[Tusk]] and [[The Fool]] can block too.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
&lt;br /&gt;
A Stand with &#039;&#039;&#039;B&#039;&#039;&#039; or higher Speed deflects bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
&lt;br /&gt;
* Timestop Stand attacks deal &#039;&#039;&#039;75% less damage&#039;&#039;&#039; during stopped time, with damage capped at &#039;&#039;&#039;60 in all timestop duration&#039;&#039;&#039;.&lt;br /&gt;
* Vampires get a longer timestop.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
&lt;br /&gt;
While piloting a Stand, both the Stand and your body can be shot and killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery stand-gallery-evolved&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Sneak peeks&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Cream-Starter.webp|&#039;&#039;&#039;Cream Starter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery stand-gallery-unobtainable&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=3798</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=3798"/>
		<updated>2026-10-07T10:03:20Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Timestop Stands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stands&#039;&#039;&#039; are combat abilities obtained by merging with a [[Corpse Parts|Corpse Part]] or using an [[Arrow Shard]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
The Stands below are grouped as &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Unique&#039;&#039;&#039;, and &#039;&#039;&#039;Evolved&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
&lt;br /&gt;
An [[Arrow Shard]] guarantees a Stand if you do not already have one. It cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
&lt;br /&gt;
Merge with a [[Corpse Parts|Corpse Part]] to roll for a Stand. The Corpse Parts page lists spawn and merge rules, Stand chances, and conditions for Unique Stands.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&lt;br /&gt;
[[Star Platinum: The World]] and [[C-MOON]] are obtained by evolving another Stand.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
&lt;br /&gt;
Each method that rolls a Stand has a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to give it a shiny skin.&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
&lt;br /&gt;
Having a Stand reduces base gun damage:&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; check their pages for weapon-specific damage. A vampire with a Stand also deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; with melee, projectiles, and Stand attacks.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;F&#039;&#039;&#039; to block with a humanoid Stand. [[Tusk]] and [[The Fool]] can block too.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
&lt;br /&gt;
A Stand with &#039;&#039;&#039;B&#039;&#039;&#039; or higher Speed deflects bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
&lt;br /&gt;
* Timestop Stand attacks deal &#039;&#039;&#039;75% less damage&#039;&#039;&#039; during stopped time, with damage capped at &#039;&#039;&#039;60 per timestop duration&#039;&#039;&#039;.&lt;br /&gt;
* Vampires get a longer timestop.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
&lt;br /&gt;
While piloting a Stand, both the Stand and your body can be shot and killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery stand-gallery-evolved&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Sneak peeks&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Cream-Starter.webp|&#039;&#039;&#039;Cream Starter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;stand-gallery stand-gallery-unobtainable&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Silver_Ammo_Pack&amp;diff=3742</id>
		<title>Silver Ammo Pack</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Silver_Ammo_Pack&amp;diff=3742"/>
		<updated>2026-10-07T09:53:16Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Silver Ammo Pack&lt;br /&gt;
|image = Silver Ammo Pack.png&lt;br /&gt;
|description = Adds 10 silver bullets for use against vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 1&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A &#039;&#039;&#039;Silver Ammo Pack&#039;&#039;&#039; adds &#039;&#039;&#039;10 silver bullets&#039;&#039;&#039; without refilling regular ammunition. Silver bullets deal silver damage to vampires. Press &#039;&#039;&#039;T&#039;&#039;&#039; to turn them on or off. Unused silver bullets remain after death or leaving the game.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Arrow_Packs&amp;diff=3741</id>
		<title>Arrow Packs</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Arrow_Packs&amp;diff=3741"/>
		<updated>2026-10-07T09:52:51Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Arrow Packs&lt;br /&gt;
|image = Arrow Pack.png&lt;br /&gt;
|description = Ammunition packs for the Bow, available in standard, flame, and dynamite variants.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = —&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = No&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Arrow Packs&#039;&#039;&#039; supply ammunition for the [[Bow]] and [[Crossbow]]. There are three variants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Pack&lt;br /&gt;
! Amount&lt;br /&gt;
! Obtainment&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arrow Pack.png|80px]] &#039;&#039;&#039;Standard Arrow Pack&#039;&#039;&#039;&lt;br /&gt;
| 5 arrows&lt;br /&gt;
| Costs 5 Moola from [[Chia]]; found on a shelf in the shop and at certain locations around the map.&lt;br /&gt;
| Supplies standard arrows.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flame Arrow Pack.png|80px]] &#039;&#039;&#039;Flame Arrow Pack&#039;&#039;&#039;&lt;br /&gt;
| 10 flame arrows&lt;br /&gt;
| Rare chest drop; sold by [[Chia]] for 40 Moola.&lt;br /&gt;
| Supplies arrows that ignite their target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamite Arrow Pack&#039;&#039;&#039;&lt;br /&gt;
| not available for purchase&lt;br /&gt;
| This is likely a current bug, but you can fire them simply by switching to them, using only standard arrows.&lt;br /&gt;
| Supplies explosive arrows.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Silver_Ammo_Pack&amp;diff=3740</id>
		<title>Silver Ammo Pack</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Silver_Ammo_Pack&amp;diff=3740"/>
		<updated>2026-10-07T09:49:58Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Silver Ammo Pack&lt;br /&gt;
|image = Silver Ammo Pack.png&lt;br /&gt;
|description = Adds 10 silver bullets for use against vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 1&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A &#039;&#039;&#039;Silver Ammo Pack&#039;&#039;&#039; adds &#039;&#039;&#039;10 silver bullets&#039;&#039;&#039; without refilling regular ammunition. Silver bullets deal silver damage to vampires. Press &#039;&#039;&#039;T&#039;&#039;&#039; to turn them on or off. Unused silver bullets remain after death or leaving the game.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Tonics&amp;diff=3739</id>
		<title>Tonics</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Tonics&amp;diff=3739"/>
		<updated>2026-10-07T09:49:11Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Tonics&lt;br /&gt;
|image = Tonic Icon.png&lt;br /&gt;
|description = Drinkable healing items that can also be thrown.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 5 (up to 10 with [[Cards#Tonicmaster|Tonicmaster]]) &lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = No&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Drink a &#039;&#039;&#039;Tonic&#039;&#039;&#039; to restore a small amount of health. Drinking several quickly blurs your vision; after about four or five, you pass out for roughly &#039;&#039;&#039;9 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to throw a Tonic. With [[Cards#Tonicmaster|Tonic Master]], a thrown Tonic can give its target the overuse blur.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Tonics&amp;diff=3738</id>
		<title>Tonics</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Tonics&amp;diff=3738"/>
		<updated>2026-10-07T09:48:23Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Tonics&lt;br /&gt;
|image = Tonic Icon.png&lt;br /&gt;
|description = Drinkable healing items that can also be thrown.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 5 (up to 10 with [[Cards#Tonicmaster|Tonicmaster]]&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = No&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Drink a &#039;&#039;&#039;Tonic&#039;&#039;&#039; to restore a small amount of health. Drinking several quickly blurs your vision; after about four or five, you pass out for roughly &#039;&#039;&#039;9 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to throw a Tonic. With [[Cards#Tonicmaster|Tonic Master]], a thrown Tonic can give its target the overuse blur.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Ammo_Packs&amp;diff=3737</id>
		<title>Ammo Packs</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Ammo_Packs&amp;diff=3737"/>
		<updated>2026-10-07T09:47:17Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Ammo Packs&lt;br /&gt;
|image = Ammo Pack.png&lt;br /&gt;
|description = Portable ammunition used to refill firearm reserves.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 5&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Ammo Packs&#039;&#039;&#039; refill reserve ammunition for both equipped guns. The amount depends on the weapon: a revolver receives about &#039;&#039;&#039;30 rounds&#039;&#039;&#039; and a shotgun about &#039;&#039;&#039;10&#039;&#039;&#039;. Reserve ammo has a cap. Ammo Packs are sold at [[Chia|Moe&#039;s Guns]] and by the Vampire Insider.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Ammo_Packs&amp;diff=3680</id>
		<title>Ammo Packs</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Ammo_Packs&amp;diff=3680"/>
		<updated>2026-10-07T08:59:01Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Ammo Packs&lt;br /&gt;
|image = Ammo Pack.png&lt;br /&gt;
|description = Portable ammunition used to refill firearm reserves.&lt;br /&gt;
|type = Item&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Ammo Packs&#039;&#039;&#039; refill reserve ammunition for both equipped guns. The amount depends on the weapon: a revolver receives about &#039;&#039;&#039;30 rounds&#039;&#039;&#039; and a shotgun about &#039;&#039;&#039;10&#039;&#039;&#039;. Reserve ammo has a cap. Ammo Packs are sold at [[Chia|Moe&#039;s Guns]] and by the Vampire Insider.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Fishing&amp;diff=3654</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Fishing&amp;diff=3654"/>
		<updated>2026-10-06T18:33:38Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Catches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fishing Rod.png|thumb|right|Fishing Rod]]&lt;br /&gt;
__TOC__&lt;br /&gt;
Buy a [[Fishing Rod]] from Tackle Bait at the Docks for &#039;&#039;&#039;150 Moola&#039;&#039;&#039;. Hold the mouse button to cast toward the cursor, then complete the reeling QTE when something bites. Rarer catches take longer to reel in. A shaking QTE can occur, and crocodiles can be caught while fishing.&lt;br /&gt;
&lt;br /&gt;
== Bait ==&lt;br /&gt;
&lt;br /&gt;
[[Bait]] costs &#039;&#039;&#039;10 Moola each&#039;&#039;&#039; or &#039;&#039;&#039;150 Moola for 20&#039;&#039;&#039; at Tackle Bait. It is used automatically when you cast: one Bait halves the wait for a bite and raises the Legendary chance from &#039;&#039;&#039;0.1% to 0.2%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Catches ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Chance !! Catches&lt;br /&gt;
|-&lt;br /&gt;
| Common || 81.7% || [[Cod]] (35 Moola), [[Bass]] (45 Moola), [[Snapper]] (25 Moola)&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 16.25% || Chest with Moola or items such as cooked fish, Dynamite, Throwing Knives, Molotovs, Poncho Blueprints, Dogbane Herbs, and Meteor Shards&lt;br /&gt;
|-&lt;br /&gt;
| Epic || 2% || [[Rusty Mare&#039;s Leg]], [[Rusty Snubnose]], Poncho Blueprint, or Tackle Bait Can&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 0.1%; &#039;&#039;&#039;0.2% with Bait&#039;&#039;&#039; || [[Arrow Shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dogbane Herbs have a &#039;&#039;&#039;4%&#039;&#039;&#039; chance inside a Rare chest. A Tackle Bait Can gives &#039;&#039;&#039;10 Bait&#039;&#039;&#039; when used. You can also catch an [[Urn of Undead Ashes]]; using it gives &#039;&#039;&#039;1–3 [[Undead Ashes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using your catch ==&lt;br /&gt;
&lt;br /&gt;
Sell fish at the Docks, or cook them at a campfire. [[Cooked Fish]] restores a little health and gives a buff for about &#039;&#039;&#039;20 seconds&#039;&#039;&#039;: Cod reduces damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;, Bass reduces stamina use, and Snapper increases speed. Take fish off the fire before it burns; eating it raw causes vomiting and a brief stun.&lt;br /&gt;
&lt;br /&gt;
[[Flint]] restores a Rusty Mare&#039;s Leg or Rusty Snubnose for &#039;&#039;&#039;1,500 Moola&#039;&#039;&#039;. The restored weapon goes to bank storage. A rusted weapon sells for &#039;&#039;&#039;225 Moola&#039;&#039;&#039; and is kept on death and departure.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Combat_Rules&amp;diff=3645</id>
		<title>Combat Rules</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Combat_Rules&amp;diff=3645"/>
		<updated>2026-10-06T18:27:02Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Kills:&#039;&#039;&#039; Restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], restore &#039;&#039;&#039;22%&#039;&#039;&#039; and reload half of your ammunition.&lt;br /&gt;
* &#039;&#039;&#039;Healing:&#039;&#039;&#039; Begins &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* &#039;&#039;&#039;Grabs:&#039;&#039;&#039; While caught in a grab, players have &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against damage from outside sources.&lt;br /&gt;
Each death increases the character&#039;s [[age]] by approximately &#039;&#039;&#039;1–2 years&#039;&#039;&#039;, subject to a short cooldown. Combat-logging adds approximately &#039;&#039;&#039;5–10 years&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Combat_Rules&amp;diff=3644</id>
		<title>Combat Rules</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Combat_Rules&amp;diff=3644"/>
		<updated>2026-10-06T18:26:05Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Kills:&#039;&#039;&#039; Restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], restore &#039;&#039;&#039;22%&#039;&#039;&#039; and reload half of your ammunition.&lt;br /&gt;
* &#039;&#039;&#039;Healing:&#039;&#039;&#039; Begins &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* &#039;&#039;&#039;Grabs:&#039;&#039;&#039; While caught in a grab, players have &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against damage from outside sources.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3606</id>
		<title>Update 2.4</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3606"/>
		<updated>2026-10-06T15:43:45Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2.4upd.webp|thumb|right|260px]]&lt;br /&gt;
&#039;&#039;&#039;Update 2.4&#039;&#039;&#039; released on 4 October 2026. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.&lt;br /&gt;
== New content ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New skins ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems and activities ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
== Combat and balance ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
=== Stands and specialties ===&lt;br /&gt;
&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
== Follow-up patches ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3605</id>
		<title>Update 2.4</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3605"/>
		<updated>2026-10-06T15:43:33Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2.4upd.webp|thumb|right|260px|Corpse Part spawn]]&lt;br /&gt;
&#039;&#039;&#039;Update 2.4&#039;&#039;&#039; released on 4 October 2026. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.&lt;br /&gt;
== New content ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New skins ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems and activities ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
== Combat and balance ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
=== Stands and specialties ===&lt;br /&gt;
&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
== Follow-up patches ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3604</id>
		<title>Update 2.4</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3604"/>
		<updated>2026-10-06T15:43:21Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Update 2.4&#039;&#039;&#039; released on 4 October 2026. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.[[File:2.4upd.webp|thumb|right|260px|Corpse Part spawn]]&lt;br /&gt;
== New content ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New skins ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems and activities ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
== Combat and balance ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
=== Stands and specialties ===&lt;br /&gt;
&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
== Follow-up patches ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3603</id>
		<title>Update 2.4</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3603"/>
		<updated>2026-10-06T15:43:11Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Update 2.4&#039;&#039;&#039; released on 4 October 2026. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.&lt;br /&gt;
[[File:2.4upd.webp|thumb|right|260px|Corpse Part spawn]]&lt;br /&gt;
== New content ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New skins ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems and activities ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
== Combat and balance ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
=== Stands and specialties ===&lt;br /&gt;
&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
== Follow-up patches ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:2.4upd.webp&amp;diff=3602</id>
		<title>File:2.4upd.webp</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:2.4upd.webp&amp;diff=3602"/>
		<updated>2026-10-06T15:42:26Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3601</id>
		<title>Update 2.4</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Update_2.4&amp;diff=3601"/>
		<updated>2026-10-06T15:42:19Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Update 2.4&#039;&#039;&#039; released on 4 October 2026. It added two Stands, two weapons, eight skins, a new Inlaw quest, and changes to combat, cosmetics, fishing, and several existing Stands.&lt;br /&gt;
[[File:2.4upd.webp|Right]]&lt;br /&gt;
== New content ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stands:&#039;&#039;&#039; [[Oasis]] and [[Green Day]].&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; [[Whip]] and [[Akimbo 1857&#039;s]].&lt;br /&gt;
* &#039;&#039;&#039;Skins:&#039;&#039;&#039; [[Hey! Ya!#Skin Gallery|Korn Hey Ya]], [[Crazy Diamond#Skin Gallery|Deimos Crazy Diamond]], [[White Album#Skin Gallery|Iron Album]] and [[White Album#Skin Gallery|The Quickster]], [[Green Day#Skin Gallery|Plague Day]] (called 049 Green Day in the update notes), [[Chocolate Disco#Skin Gallery|Duel Disco]] (called Duelist Chocolate Disco in the update notes), [[Mr. President#Skin Gallery|Mr Isaac]], and [[Metallica#Skin Gallery|Boom Boom Metallica]] (three variants).&lt;br /&gt;
* &#039;&#039;&#039;Quests:&#039;&#039;&#039; [[Wesley]] offers prison quests to Inlaws. Completing them unlocks purchases of [[Akimbo 1857&#039;s]] for 2,500 Moola and throwables. [[Jailer|Gabriel the Jailer]] offers [[Hunt 5 Outlaws]]. Outlaw-specific weapons are planned for a later update.&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; 67 new clothing items and new advanced poncho variants.&lt;br /&gt;
* &#039;&#039;&#039;Fishing item:&#039;&#039;&#039; [[Urn of Undead Ashes]]. Catch the urn while fishing, then use it to receive one to three [[Undead Ashes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Greenday2.png|[[Green Day]]&lt;br /&gt;
File:Oasis.webp|[[Oasis]]&lt;br /&gt;
File:Whip2.png|[[Whip]]&lt;br /&gt;
File:Akimbo 1857&#039;s.png|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New skins ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin Hey Ya Korn Hey Ya.png|[[Hey! Ya!|Korn Hey Ya]]&lt;br /&gt;
File:Skin Crazy Diamond Deimos Crazy Diamond.gif|[[Crazy Diamond|Deimos Crazy Diamond]]&lt;br /&gt;
File:Skin White Album Iron Album.png|[[White Album|Iron Album]]&lt;br /&gt;
File:Skin White Album The Quickster.png|[[White Album|The Quickster]]&lt;br /&gt;
File:Skin Green Day Plague Day.png|[[Green Day|Plague Day / 049 Green Day]]&lt;br /&gt;
File:Skin Chocolate Disco Duel Disco.png|[[Chocolate Disco|Duel Disco]]&lt;br /&gt;
File:Skin Mr President Mr Isaac Room.png|[[Mr. President|Mr Isaac]]&lt;br /&gt;
File:boomboom.png|[[Metallica|Boom Boom Metallica]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems and activities ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Ammo Pack|Silver bullets]] can now be toggled with &#039;&#039;&#039;T&#039;&#039;&#039;.&lt;br /&gt;
* [[Barber]] and [[Tailor]] customization no longer depends on random rolls.&lt;br /&gt;
* [[Seamstress]] offers &#039;&#039;Re-dye it again&#039;&#039; for 500 Moola and &#039;&#039;Re-tailor it again&#039;&#039; for 1,000 Moola. [[Mud Witch]] offers &#039;&#039;Read my fortune again&#039;&#039; for 150 Moola after a card is woven or rejected.&lt;br /&gt;
* [[Fishing]] and [[Bank Robbery|bank robberies]] were revamped. [[Moe Wolff]] becomes more formidable when fought by two or more players.&lt;br /&gt;
* Corpse Parts remove negative hazards and remain streamed in even when their map chunks are unloaded.&lt;br /&gt;
* The item interface now supports buying or dropping multiple items at once. A &#039;&#039;&#039;CosmeticsLock&#039;&#039;&#039; setting prevents outside effects from changing a player&#039;s cosmetics.&lt;br /&gt;
* Players can speak through piloted Stands. Using a [[Stand Discs|Stand Disc]] no longer refreshes the character.&lt;br /&gt;
* Snowstorms have new visuals and intensity levels. Frustum streaming loads the area visible to the camera.&lt;br /&gt;
* The &#039;&#039;&#039;T&#039;&#039;&#039; move of [[Hierophant Green]] received a minor rework, and ammunition visual effects changed.&lt;br /&gt;
&lt;br /&gt;
== Combat and balance ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Kills restore &#039;&#039;&#039;15% health&#039;&#039;&#039;. With [[Cards#Gunslingers_Grit|Gunslinger&#039;s Grit]], the heal is &#039;&#039;&#039;22%&#039;&#039;&#039; and half of the player&#039;s ammunition is reloaded.&lt;br /&gt;
* Meat and food heal less. Healing starts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; after taking damage.&lt;br /&gt;
* During grabs such as [[Silver Dagger]] and [[Sticky Fingers]] grabs, the victim receives &#039;&#039;&#039;90% damage resistance&#039;&#039;&#039; against outside damage.&lt;br /&gt;
* Landing after a Vampire double jump briefly prevents jumping and dashing. Vampire M1 attacks lost superarmor and damage scaling. Vampire scaling is now shared per character when multiple Vampires attack the same target.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery time on a miss.&lt;br /&gt;
* [[Spin]] applies an anti-heal effect to Vampires and has a &#039;&#039;&#039;1.5-second cooldown per limb&#039;&#039;&#039; on limb breaks.&lt;br /&gt;
* [[Cards#Free_Runner|Free Runner]] performs a second roll after dashing. [[Cards#Desperado|Desperado]] gains only half its usual scaling with non-revolver weapons. [[Cards#Too_Tired_To_Fall|Too Tired To Fall]] gives &#039;&#039;&#039;20%&#039;&#039;&#039; damage resistance, down from 30%.&lt;br /&gt;
&lt;br /&gt;
=== Stands and specialties ===&lt;br /&gt;
&lt;br /&gt;
* [[20th Century Boy]]: passive damage resistance fell from 20% to &#039;&#039;&#039;10%&#039;&#039;&#039;; Absolute Defense now shows a timer.&lt;br /&gt;
* [[King Crimson]]: R deals &#039;&#039;&#039;20&#039;&#039;&#039; base damage or &#039;&#039;&#039;30&#039;&#039;&#039; after Time Erase; V&#039;s base cooldown rose from 10 to &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[C-MOON]]: a G victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled. V requires &#039;&#039;&#039;50 damage&#039;&#039;&#039; to activate, including damage from other sources.&lt;br /&gt;
* [[The World]]: an R victim takes &#039;&#039;&#039;75% less damage&#039;&#039;&#039; while flying back and ragdolled.&lt;br /&gt;
* [[Silver Chariot]]: R&#039;s base damage rose from 16 to &#039;&#039;&#039;20&#039;&#039;&#039; and its ragdoll lasts &#039;&#039;&#039;0.5 seconds&#039;&#039;&#039; longer.&lt;br /&gt;
* [[Mandom]]: cancelling Rewind triggers a &#039;&#039;&#039;6-second cooldown&#039;&#039;&#039;. Only a complete ragdoll cancels the move.&lt;br /&gt;
* [[White Album]]: suit R keeps momentum, and suit T casts faster. Suit-off R now deals &#039;&#039;&#039;15&#039;&#039;&#039; damage plus the usual &#039;&#039;&#039;5&#039;&#039;&#039; ice-breaking damage, has multiple active hitbox frames, and can be aimed mid-move. Gently Weeps reflects steel balls and freezes Shabōn bubbles.&lt;br /&gt;
* [[Metallica]]: T&#039;s QTE becomes harder as the victim loses iron, while the victim has damage reduction from outside sources during the QTE. R casts and counts down faster, allows sprinting afterward, and cancels if the user takes at least &#039;&#039;&#039;15 damage&#039;&#039;&#039; in one hit. Manual leg pickup delay rose from &#039;&#039;&#039;0.6 to 0.8 seconds&#039;&#039;&#039;; automatic limb retrieval rose from &#039;&#039;&#039;3 to 4 seconds&#039;&#039;&#039;.&lt;br /&gt;
* [[D4C]]: the victim of Clone Bomb cannot take damage from outside sources during the move.&lt;br /&gt;
* [[Catch The Rainbow]]: Rain Beam ends when the Stand tool is unequipped.&lt;br /&gt;
* [[Shabōn Hamon]]: charging now benefits from Ocular Prowess. Barrier reflects steel balls and casts more bubbles.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Cancelling Siphon now clears stun from both the attacker and victim. Vampire freeze no longer launches players.&lt;br /&gt;
* Green Day limb aiming, the Poaching Knife grip, and Hey! Ya! dodge, speed, and no-message responses were fixed.&lt;br /&gt;
* Players can no longer outrun snowstorms. Lakes and rivers have water again.&lt;br /&gt;
* Metallica invisibility no longer allows Vampire travel while cloaked. Item caps can no longer be bypassed by picking up items.&lt;br /&gt;
* Gun behavior was optimized. The voice-line mute setting now covers previously unaffected lines. Sabre can no longer be used with two guns.&lt;br /&gt;
== Follow-up patches ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed an issue that left a [[Stand Discs|Stand Disc]] stuck when the stored Stand disappeared but its skin remained on the disc.&lt;br /&gt;
* &#039;&#039;&#039;New servers only:&#039;&#039;&#039; fixed [[Green Day]] mold remaining applied permanently.&lt;br /&gt;
* Fixed the missing &#039;&#039;&#039;CHRG&#039;&#039;&#039; button while holding [[Tusk]] on mobile.&lt;br /&gt;
* Fixed sprint rolls ending prematurely.&lt;br /&gt;
* Swapped the rarities of [[Green Day]] and [[Oasis]]: Green Day is now &#039;&#039;&#039;Rare&#039;&#039;&#039; and Oasis is now &#039;&#039;&#039;Common&#039;&#039;&#039;.&lt;br /&gt;
* Updated [[King Crimson#Skin Gallery|False Requiem]], the King Crimson skin.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=3593</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=3593"/>
		<updated>2026-10-06T12:38:40Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: Undo revision 3592 by Maintenance script (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Stands&#039;&#039;&#039; are special powers gained through [[Corpse Parts]] or [[Arrow Shard|Arrow Shards]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
There are 4 tiers of Stands: &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Evolved&#039;&#039;&#039;, and &#039;&#039;&#039;Unique&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
From [[Arrow Shard|Arrow Shards]], there is an &#039;&#039;&#039;equal chance (50/50)&#039;&#039;&#039; to get a &#039;&#039;&#039;Common&#039;&#039;&#039; or a &#039;&#039;&#039;Rare&#039;&#039;&#039; Stand.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
When using a Corpse Part, the game completes a series of checks to determine your Stand. If you hit the required % chance, you get the designated Stand. Otherwise, it passes to the next check:&lt;br /&gt;
&lt;br /&gt;
* If the part is a &#039;&#039;&#039;Saint&#039;s Heart&#039;&#039;&#039; and the player has a &#039;&#039;&#039;15 killstreak&#039;&#039;&#039; → &#039;&#039;&#039;16%&#039;&#039;&#039; chance for [[D4C]] (Unique).&lt;br /&gt;
* If the player is holding out a &#039;&#039;&#039;Lasso&#039;&#039;&#039; when they merge with the part → &#039;&#039;&#039;100%&#039;&#039;&#039; chance for [[Oh Lonesome Me]] (Unique).&lt;br /&gt;
* If the player is holding out a &#039;&#039;&#039;Gun&#039;&#039;&#039; when they merge with the part → &#039;&#039;&#039;8%&#039;&#039;&#039; chance for [[Emperor]] (Unique).&lt;br /&gt;
* If the part is a &#039;&#039;&#039;Left Arm&#039;&#039;&#039; → &#039;&#039;&#039;6%&#039;&#039;&#039; chance for [[Tusk]] (Unique).&lt;br /&gt;
* If the player has &#039;&#039;&#039;Mastered Spin&#039;&#039;&#039; → &#039;&#039;&#039;10%&#039;&#039;&#039; chance for [[Ball Breaker]] (Unique).&lt;br /&gt;
* &#039;&#039;&#039;Fallback roll&#039;&#039;&#039; (if none of the above trigger) → &#039;&#039;&#039;95%&#039;&#039;&#039; Common / &#039;&#039;&#039;5%&#039;&#039;&#039; Rare.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&#039;&#039;&#039;Evolved&#039;&#039;&#039; Stands are obtained through taking certain actions with a Stand you already have (e.g., [[Star Platinum: The World]]).&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
There is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to receive a Shiny (alternate colour) skin when obtaining a Stand from a [[Corpse Parts|Corpse Part]]. + add arrow info&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
Having a Stand will reduce your gun and Spin damage:&lt;br /&gt;
* &#039;&#039;&#039;Standless&#039;&#039;&#039; → 100% damage.&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand&#039;&#039;&#039; users → -5% damage.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand&#039;&#039;&#039; users → -15% damage.&lt;br /&gt;
* A &#039;&#039;&#039;Vampire&#039;&#039;&#039; with a Stand deals &#039;&#039;&#039;15% less&#039;&#039;&#039; damage overall, including melee, projectile, and Stand damage.&lt;br /&gt;
* &#039;&#039;Note: Some guns may not be affected by your Stand at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
Almost all Humanoid Stands can block by pressing &#039;&#039;&#039;F&#039;&#039;&#039; (Tusk and The Fool are exceptions to this rule — they &#039;&#039;&#039;can&#039;&#039;&#039; block as well, despite their classification).&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
If your Stand has a &#039;&#039;&#039;Speed&#039;&#039;&#039; stat of &#039;&#039;&#039;B&#039;&#039;&#039; or higher, you will deflect bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
photo&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
* Stands that can stop time deal &#039;&#039;&#039;75% reduced damage&#039;&#039;&#039; during the timestop, and damage per hit is capped at &#039;&#039;&#039;60&#039;&#039;&#039;.&lt;br /&gt;
* Vampires have increased timestop duration.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
Whilst using a piloted Stand, &#039;&#039;&#039;both your Stand and your main body&#039;&#039;&#039; can be shot, take damage and get killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Upcoming Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Cream-Starter.webp|&#039;&#039;&#039;Cream Starter&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked; potentially planned for Update 3.0&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek; plans may change&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Weapons&amp;diff=3547</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Weapons&amp;diff=3547"/>
		<updated>2026-10-06T11:51:39Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Reloading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You start with &#039;&#039;&#039;one weapon slot&#039;&#039;&#039;. A second unlocks at &#039;&#039;&#039;Tier 3&#039;&#039;&#039;. You can equip two weapons from the same category.&lt;br /&gt;
Specialties replace both weapons.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Gun mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* &#039;&#039;&#039;Left click:&#039;&#039;&#039; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Right click:&#039;&#039;&#039; Aim or use a scope.&lt;br /&gt;
* &#039;&#039;&#039;R:&#039;&#039;&#039; Reload; press again to interrupt. The [[Bow]], [[Crossbow]] and [[Coin Gun]] use R to switch ammunition.&lt;br /&gt;
* &#039;&#039;&#039;G:&#039;&#039;&#039; Gun bash.&lt;br /&gt;
* &#039;&#039;&#039;X:&#039;&#039;&#039; [[Ocular Prowess]], which improves accuracy and reload speed.&lt;br /&gt;
&lt;br /&gt;
See [[Controls]] for the full control list.&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
Most revolvers discard unfired rounds when reloaded. The [[Snubnose]] and [[Akimbo 1857&#039;s]] keeps them; [[Cards#Veteran|Veteran]] prevents wasteful reloads.&lt;br /&gt;
&lt;br /&gt;
=== Stand damage penalties ===&lt;br /&gt;
[[Stands#Damage_Penalty|Stand type]] usually changes gun damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less gun damage.&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less gun damage.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; their pages list weapon-specific values.&lt;br /&gt;
&lt;br /&gt;
=== Sniper glare ===&lt;br /&gt;
Sniper glare appears beyond about &#039;&#039;&#039;100 studs&#039;&#039;&#039; and fades after about &#039;&#039;&#039;1,300 studs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:sniperglare.gif|200px|Sniper glare at long range]]&lt;br /&gt;
&lt;br /&gt;
=== Point-blank hitbox ===&lt;br /&gt;
Most guns deal light damage and knockback to nearby players when fired at point-blank range. Each gun&#039;s infobox says whether it has this hitbox and gives its damage when known.&lt;br /&gt;
&lt;br /&gt;
[[File:pointblankhitbox.png|150px|Point-blank hitbox demonstration]]&lt;br /&gt;
&lt;br /&gt;
== Primaries ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Taurus .357.png|link=Taurus_.357|[[Taurus .357]]&lt;br /&gt;
File:Schofield 6.png|link=Schofield_6|[[Schofield 6]]&lt;br /&gt;
File:Dual Derringers.png|link=Dual_Derringers|[[Dual Derringers]]&lt;br /&gt;
File:Mauser.png|link=Mauser|[[Mauser]]&lt;br /&gt;
File:Whitney Dragoon.png|link=Whitney_Dragoon|[[Whitney Dragoon]]&lt;br /&gt;
File:Colt Ocelot.png|link=Colt_Ocelot|[[Colt Ocelot]]&lt;br /&gt;
File:Snubnose.png|link=Snubnose|[[Snubnose]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondaries ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winchester Repeater2.png|link=Winchester_Repeater|[[Winchester Repeater]]&lt;br /&gt;
File:Malcolm 70.png|link=Malcolm_.70|[[Malcolm .70]]&lt;br /&gt;
File:Maverick 88.png|link=Maverick_88|[[Maverick 88]]&lt;br /&gt;
File:BD Shotgun.png|link=Double Barrel Shotgun|[[Double Barrel Shotgun]]&lt;br /&gt;
File:Tommy Gun.png|link=Tommy_Gun|[[Tommy Gun]]&lt;br /&gt;
File:Mare&#039;s Leg.png|link=Mare&#039;s_Leg|[[Mare&#039;s Leg]]&lt;br /&gt;
File:Martini Henry.png|link=Martini_Henry|[[Martini Henry]]&lt;br /&gt;
File:Huot Automatic.png|link=Huot Automatic|[[Huot Automatic]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nifty ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sabre.png|link=Sabre|[[Sabre]]&lt;br /&gt;
File:Bow.png|link=Bow|[[Bow]]&lt;br /&gt;
File:Coin Gun.png|link=Coin_Gun|[[Coin Gun]]&lt;br /&gt;
File:Crossbow.png|link=Crossbow|[[Crossbow]]&lt;br /&gt;
File:Whip2.png|link=Whip|[[Whip]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment weapons ==&lt;br /&gt;
=== Inlaw ===&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Akimbo 1857&#039;s.png|link=Akimbo 1857&#039;s|&#039;&#039;&#039;[[Akimbo 1857&#039;s]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Occupies both weapon slots&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specialties ==&lt;br /&gt;
&lt;br /&gt;
[[Spin]] and [[Shabōn Hamon]] replace both weapon slots; vampires use the moves listed under [[Cards#Vampire_Cards_(Moves)|Vampire Fists]]. [[Mud Witch]] can remove a specialty in exchange for a [[Dogbane Herb]], which resets your EXP and tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;specialty-gallery&amp;quot; heights=&amp;quot;186&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Image 2026-04-17 180524406.png|link=Spin|[[Spin]]&lt;br /&gt;
File:Shabon Hamon.png|link=Shabōn_Hamon|[[Shabōn Hamon]]&lt;br /&gt;
File:Vampire Fists.png|link=Cards#Vampire_Cards_(Moves)|[[Cards#Vampire_Cards_(Moves)|Vampire Fists]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Weapons&amp;diff=3476</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Weapons&amp;diff=3476"/>
		<updated>2026-10-06T09:38:21Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You start with &#039;&#039;&#039;one weapon slot&#039;&#039;&#039;. A second unlocks at &#039;&#039;&#039;Tier 3&#039;&#039;&#039;. You can equip two weapons from the same category.&lt;br /&gt;
Specialties replace both weapons.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Gun mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* &#039;&#039;&#039;Left click:&#039;&#039;&#039; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Right click:&#039;&#039;&#039; Aim or use a scope.&lt;br /&gt;
* &#039;&#039;&#039;R:&#039;&#039;&#039; Reload; press again to interrupt. The [[Bow]], [[Crossbow]] and [[Coin Gun]] use R to switch ammunition.&lt;br /&gt;
* &#039;&#039;&#039;G:&#039;&#039;&#039; Gun bash.&lt;br /&gt;
* &#039;&#039;&#039;X:&#039;&#039;&#039; [[Ocular Prowess]], which improves accuracy and reload speed.&lt;br /&gt;
&lt;br /&gt;
See [[Controls]] for the full control list.&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
Most revolvers discard unfired rounds when reloaded. The [[Snubnose]] keeps them; [[Cards#Veteran|Veteran]] prevents wasteful reloads.&lt;br /&gt;
&lt;br /&gt;
=== Stand damage penalties ===&lt;br /&gt;
[[Stands#Damage_Penalty|Stand type]] usually changes gun damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less gun damage.&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less gun damage.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; their pages list weapon-specific values.&lt;br /&gt;
&lt;br /&gt;
=== Sniper glare ===&lt;br /&gt;
Sniper glare appears beyond about &#039;&#039;&#039;100 studs&#039;&#039;&#039; and fades after about &#039;&#039;&#039;1,300 studs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:sniperglare.gif|200px|Sniper glare at long range]]&lt;br /&gt;
&lt;br /&gt;
=== Point-blank hitbox ===&lt;br /&gt;
Most guns deal light damage and knockback to nearby players when fired at point-blank range. Each gun&#039;s infobox says whether it has this hitbox and gives its damage when known.&lt;br /&gt;
&lt;br /&gt;
[[File:pointblankhitbox.png|150px|Point-blank hitbox demonstration]]&lt;br /&gt;
&lt;br /&gt;
== Primaries ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Taurus .357.png|link=Taurus_.357|[[Taurus .357]]&lt;br /&gt;
File:Schofield 6.png|link=Schofield_6|[[Schofield 6]]&lt;br /&gt;
File:Dual Derringers.png|link=Dual_Derringers|[[Dual Derringers]]&lt;br /&gt;
File:Mauser.png|link=Mauser|[[Mauser]]&lt;br /&gt;
File:Whitney Dragoon.png|link=Whitney_Dragoon|[[Whitney Dragoon]]&lt;br /&gt;
File:Colt Ocelot.png|link=Colt_Ocelot|[[Colt Ocelot]]&lt;br /&gt;
File:Snubnose.png|link=Snubnose|[[Snubnose]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondaries ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winchester Repeater2.png|link=Winchester_Repeater|[[Winchester Repeater]]&lt;br /&gt;
File:Malcolm 70.png|link=Malcolm_.70|[[Malcolm .70]]&lt;br /&gt;
File:Maverick 88.png|link=Maverick_88|[[Maverick 88]]&lt;br /&gt;
File:BD Shotgun.png|link=Double Barrel Shotgun|[[Double Barrel Shotgun]]&lt;br /&gt;
File:Tommy Gun.png|link=Tommy_Gun|[[Tommy Gun]]&lt;br /&gt;
File:Mare&#039;s Leg.png|link=Mare&#039;s_Leg|[[Mare&#039;s Leg]]&lt;br /&gt;
File:Martini Henry.png|link=Martini_Henry|[[Martini Henry]]&lt;br /&gt;
File:Huot Automatic.png|link=Huot Automatic|[[Huot Automatic]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nifty ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sabre.png|link=Sabre|[[Sabre]]&lt;br /&gt;
File:Bow.png|link=Bow|[[Bow]]&lt;br /&gt;
File:Coin Gun.png|link=Coin_Gun|[[Coin Gun]]&lt;br /&gt;
File:Crossbow.png|link=Crossbow|[[Crossbow]]&lt;br /&gt;
File:Whip2.png|link=Whip|[[Whip]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment weapons ==&lt;br /&gt;
=== Inlaw ===&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Akimbo 1857&#039;s.png|link=Akimbo 1857&#039;s|&#039;&#039;&#039;[[Akimbo 1857&#039;s]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Occupies both weapon slots&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specialties ==&lt;br /&gt;
&lt;br /&gt;
[[Spin]] and [[Shabōn Hamon]] replace both weapon slots; vampires use the moves listed under [[Cards#Vampire_Cards_(Moves)|Vampire Fists]]. [[Mud Witch]] can remove a specialty in exchange for a [[Dogbane Herb]], which resets your EXP and tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;specialty-gallery&amp;quot; heights=&amp;quot;186&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Image 2026-04-17 180524406.png|link=Spin|[[Spin]]&lt;br /&gt;
File:Shabon Hamon.png|link=Shabōn_Hamon|[[Shabōn Hamon]]&lt;br /&gt;
File:Vampire Fists.png|link=Cards#Vampire_Cards_(Moves)|[[Cards#Vampire_Cards_(Moves)|Vampire Fists]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Weapons&amp;diff=3474</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Weapons&amp;diff=3474"/>
		<updated>2026-10-06T09:34:22Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Alignment weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You start with &#039;&#039;&#039;one weapon slot&#039;&#039;&#039;. A second unlocks at &#039;&#039;&#039;Tier 3&#039;&#039;&#039;. You can equip two weapons from the same category.&lt;br /&gt;
&lt;br /&gt;
[[Akimbo 1857&#039;s]] uses both slots. Specialties also replace both weapons.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Gun mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* &#039;&#039;&#039;Left click:&#039;&#039;&#039; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Right click:&#039;&#039;&#039; Aim or use a scope.&lt;br /&gt;
* &#039;&#039;&#039;R:&#039;&#039;&#039; Reload; press again to interrupt. The [[Bow]], [[Crossbow]] and [[Coin Gun]] use R to switch ammunition.&lt;br /&gt;
* &#039;&#039;&#039;G:&#039;&#039;&#039; Gun bash.&lt;br /&gt;
* &#039;&#039;&#039;X:&#039;&#039;&#039; [[Ocular Prowess]], which improves accuracy and reload speed.&lt;br /&gt;
&lt;br /&gt;
See [[Controls]] for the full control list.&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
Most revolvers discard unfired rounds when reloaded. The [[Snubnose]] keeps them; [[Cards#Veteran|Veteran]] prevents wasteful reloads.&lt;br /&gt;
&lt;br /&gt;
=== Stand damage penalties ===&lt;br /&gt;
[[Stands#Damage_Penalty|Stand type]] usually changes gun damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less gun damage.&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less gun damage.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; their pages list weapon-specific values.&lt;br /&gt;
&lt;br /&gt;
=== Sniper glare ===&lt;br /&gt;
Sniper glare appears beyond about &#039;&#039;&#039;100 studs&#039;&#039;&#039; and fades after about &#039;&#039;&#039;1,300 studs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:sniperglare.gif|200px|Sniper glare at long range]]&lt;br /&gt;
&lt;br /&gt;
=== Point-blank hitbox ===&lt;br /&gt;
Most guns deal light damage and knockback to nearby players when fired at point-blank range. Each gun&#039;s infobox says whether it has this hitbox and gives its damage when known.&lt;br /&gt;
&lt;br /&gt;
[[File:pointblankhitbox.png|150px|Point-blank hitbox demonstration]]&lt;br /&gt;
&lt;br /&gt;
== Primaries ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Taurus .357.png|link=Taurus_.357|[[Taurus .357]]&lt;br /&gt;
File:Schofield 6.png|link=Schofield_6|[[Schofield 6]]&lt;br /&gt;
File:Dual Derringers.png|link=Dual_Derringers|[[Dual Derringers]]&lt;br /&gt;
File:Mauser.png|link=Mauser|[[Mauser]]&lt;br /&gt;
File:Whitney Dragoon.png|link=Whitney_Dragoon|[[Whitney Dragoon]]&lt;br /&gt;
File:Colt Ocelot.png|link=Colt_Ocelot|[[Colt Ocelot]]&lt;br /&gt;
File:Snubnose.png|link=Snubnose|[[Snubnose]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondaries ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winchester Repeater2.png|link=Winchester_Repeater|[[Winchester Repeater]]&lt;br /&gt;
File:Malcolm 70.png|link=Malcolm_.70|[[Malcolm .70]]&lt;br /&gt;
File:Maverick 88.png|link=Maverick_88|[[Maverick 88]]&lt;br /&gt;
File:BD Shotgun.png|link=Double Barrel Shotgun|[[Double Barrel Shotgun]]&lt;br /&gt;
File:Tommy Gun.png|link=Tommy_Gun|[[Tommy Gun]]&lt;br /&gt;
File:Mare&#039;s Leg.png|link=Mare&#039;s_Leg|[[Mare&#039;s Leg]]&lt;br /&gt;
File:Martini Henry.png|link=Martini_Henry|[[Martini Henry]]&lt;br /&gt;
File:Huot Automatic.png|link=Huot Automatic|[[Huot Automatic]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nifty ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sabre.png|link=Sabre|[[Sabre]]&lt;br /&gt;
File:Bow.png|link=Bow|[[Bow]]&lt;br /&gt;
File:Coin Gun.png|link=Coin_Gun|[[Coin Gun]]&lt;br /&gt;
File:Crossbow.png|link=Crossbow|[[Crossbow]]&lt;br /&gt;
File:Whip2.png|link=Whip|[[Whip]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment weapons ==&lt;br /&gt;
=== Inlaw ===&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Akimbo 1857&#039;s.png|link=Akimbo 1857&#039;s|[[Akimbo 1857&#039;s]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specialties ==&lt;br /&gt;
&lt;br /&gt;
[[Spin]] and [[Shabōn Hamon]] replace both weapon slots; vampires use the moves listed under [[Cards#Vampire_Cards_(Moves)|Vampire Fists]]. [[Mud Witch]] can remove a specialty in exchange for a [[Dogbane Herb]], which resets your EXP and tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;specialty-gallery&amp;quot; heights=&amp;quot;186&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Image 2026-04-17 180524406.png|link=Spin|[[Spin]]&lt;br /&gt;
File:Shabon Hamon.png|link=Shabōn_Hamon|[[Shabōn Hamon]]&lt;br /&gt;
File:Vampire Fists.png|link=Cards#Vampire_Cards_(Moves)|[[Cards#Vampire_Cards_(Moves)|Vampire Fists]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Ball_Breaker&amp;diff=3449</id>
		<title>Ball Breaker</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Ball_Breaker&amp;diff=3449"/>
		<updated>2026-10-06T06:00:33Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Extras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Ball Breaker&lt;br /&gt;
|image = BallBreaker-2026.png&lt;br /&gt;
|type = Unique,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Ball Breaker&#039;&#039;&#039; is an autonomous utility Stand that functions as an extension of [[Spin]]. Its Scan and Barrage Mode abilities were reworked in [[Update 2.3.5]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CANT BE USED WITH WRECKING BALLS ANYMORE&#039;&#039;&#039;&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Autonomous Stand:&#039;&#039;&#039; Ball Breaker functions through Spin and Wrecking Ball throws rather than appearing as a separate inventory tool. Being able to equip the Stand itself is a known bug.&lt;br /&gt;
* &#039;&#039;&#039;Super Spin:&#039;&#039;&#039; Only activates after obtaining &#039;&#039;&#039;Super Spin&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Unique obtainment:&#039;&#039;&#039; Has a &#039;&#039;&#039;10%&#039;&#039;&#039; obtainment chance when fusing with a corpse part while possessing maximum Spin mastery.&lt;br /&gt;
* Charges Spin faster.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Drilling Barrage (direct)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 16 + (0.8 per hit × 10) + 12&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A direct hit on an opponent, or an impact close to one, with Spin or Wrecking Balls manifests Ball Breaker nearby to perform a high-damage barrage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Drilling Barrage.gif|364px|class=stand-ability-image|Drilling Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Drilling Punch (indirect)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 22&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;An impact with the floor or a surface farther from an opponent manifests Ball Breaker at that location. It then lunges at the nearest player with a heavy, high-knockback punch.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Drilling Punch.gif|364px|class=stand-ability-image|Drilling Punch]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Barrage Mode&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 75% of the selected pitch&#039;s normal damage per hit&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Enter a three-second stance with 25% damage resistance and full knockback immunity. During the stance, Steel Balls have no throw cooldown and use less Spin energy, but return sooner, have less range, and deal less damage and knockback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Barrage.gif|364px|class=stand-ability-image|[V] Barrage Mode]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Scan Pitches ===&lt;br /&gt;
Possessing Ball Breaker unlocks Scan-style Spin pitches. These give throws slight homing, reveal scanned opponents through walls for a short time, and mark a weak spot on an opponent&#039;s body. Hitting the weak spot triggers a critical hit and an explosion that deals about 27 damage.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Crit.gif|364px|class=stand-ability-image|Scan weak-spot critical hit]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
Skin images are not available yet.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Ball_Breaker&amp;diff=3448</id>
		<title>Ball Breaker</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Ball_Breaker&amp;diff=3448"/>
		<updated>2026-10-06T06:00:15Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Extras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Ball Breaker&lt;br /&gt;
|image = BallBreaker-2026.png&lt;br /&gt;
|type = Unique,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Ball Breaker&#039;&#039;&#039; is an autonomous utility Stand that functions as an extension of [[Spin]]. Its Scan and Barrage Mode abilities were reworked in [[Update 2.3.5]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CANT BE USED WITH WRECKING BALLS ANYMORE&#039;&#039;&#039;&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Autonomous Stand:&#039;&#039;&#039; Ball Breaker functions through Spin and Wrecking Ball throws rather than appearing as a separate inventory tool. Being able to equip the Stand itself is a known bug.&lt;br /&gt;
* &#039;&#039;&#039;Super Spin:&#039;&#039;&#039; Only activates after obtaining &#039;&#039;&#039;Super Spin&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Unique obtainment:&#039;&#039;&#039; Has a &#039;&#039;&#039;10%&#039;&#039;&#039; obtainment chance when fusing with a corpse part while possessing maximum Spin mastery.&lt;br /&gt;
* Charges Spin faster.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Drilling Barrage (direct)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 16 + (0.8 per hit × 10) + 12&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A direct hit on an opponent, or an impact close to one, with Spin or Wrecking Balls manifests Ball Breaker nearby to perform a high-damage barrage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Drilling Barrage.gif|364px|class=stand-ability-image|Drilling Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Drilling Punch (indirect)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 22&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;An impact with the floor or a surface farther from an opponent manifests Ball Breaker at that location. It then lunges at the nearest player with a heavy, high-knockback punch.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Drilling Punch.gif|364px|class=stand-ability-image|Drilling Punch]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Barrage Mode&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 75% of the selected pitch&#039;s normal damage per hit&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Enter a three-second stance with 25% damage resistance and full knockback immunity. During the stance, Steel Balls have no throw cooldown and use less Spin energy, but return sooner, have less range, and deal less damage and knockback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Barrage.gif|364px|class=stand-ability-image|[V] Barrage Mode]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Scan Pitches ===&lt;br /&gt;
Possessing Ball Breaker unlocks Scan-style Spin pitches. These give throws slight homing, reveal scanned opponents through walls for a short time, and mark a weak spot on an opponent&#039;s body. Hitting the weak spot triggers a critical hit and an explosion that deals about 27 damage.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Crit.gif|364px|class=stand-ability-image|Scan weak-spot critical hit]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
Skin images are not available yet.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Ball_Breaker&amp;diff=3447</id>
		<title>Ball Breaker</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Ball_Breaker&amp;diff=3447"/>
		<updated>2026-10-06T05:59:33Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: /* Extras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Ball Breaker&lt;br /&gt;
|image = BallBreaker-2026.png&lt;br /&gt;
|type = Unique,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Ball Breaker&#039;&#039;&#039; is an autonomous utility Stand that functions as an extension of [[Spin]]. Its Scan and Barrage Mode abilities were reworked in [[Update 2.3.5]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CANT BE USED WITH WRECKING BALLS ANYMORE&#039;&#039;&#039;&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Autonomous Stand:&#039;&#039;&#039; Ball Breaker functions through Spin and Wrecking Ball throws rather than appearing as a separate inventory tool. Being able to equip the Stand itself is a known bug.&lt;br /&gt;
* &#039;&#039;&#039;Super Spin:&#039;&#039;&#039; Only activates after obtaining &#039;&#039;&#039;Super Spin&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Unique obtainment:&#039;&#039;&#039; Has a &#039;&#039;&#039;10%&#039;&#039;&#039; obtainment chance when fusing with a corpse part while possessing maximum Spin mastery.&lt;br /&gt;
* Charges Spin faster.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Drilling Barrage (direct)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 16 + (0.8 per hit × 10) + 12&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A direct hit on an opponent, or an impact close to one, with Spin or Wrecking Balls manifests Ball Breaker nearby to perform a high-damage barrage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Drilling Barrage.gif|364px|class=stand-ability-image|Drilling Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Drilling Punch (indirect)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 22&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;An impact with the floor or a surface farther from an opponent manifests Ball Breaker at that location. It then lunges at the nearest player with a heavy, high-knockback punch.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Drilling Punch.gif|364px|class=stand-ability-image|Drilling Punch]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;[V] Barrage Mode&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; 75% of the selected pitch&#039;s normal damage per hit&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Enter a three-second stance with 25% damage resistance and full knockback immunity. During the stance, Steel Balls have no throw cooldown and use less Spin energy, but return sooner, have less range, and deal less damage and knockback.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Barrage.gif|364px|class=stand-ability-image|[V] Barrage Mode]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Scan Pitches ===&lt;br /&gt;
Possessing Ball Breaker unlocks Scan-style Spin pitches. These give throws slight homing, reveal scanned opponents through walls for a short time, and mark a weak spot on an opponent&#039;s body. Hitting the weak spot triggers a critical hit and an explosion that deals about 27 damage.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Scan Pitches.gif|364px|class=stand-ability-image|Scan Pitches]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ball Breaker-Crit.gif|364px|class=stand-ability-image|Scan weak-spot critical hit]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
Skin images are not available yet.&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3323</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Main_Page&amp;diff=3323"/>
		<updated>2026-10-05T20:05:24Z</updated>

		<summary type="html">&lt;p&gt;Mihail Abramov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bp-welcome&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bridgerpedia&#039;&#039;&#039; (&#039;&#039;&#039;Bridger Pedia&#039;&#039;&#039;) is a non-commercial, fan-made wiki for &#039;&#039;&#039;bridger:WESTERN&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This wiki is a work in progress and we need editors! It&#039;s organized and consolidated information from Trello and Fandom, as well as manually added to. If you&#039;d like to help build out the wiki, just start editing - no permission needed.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Previous update:&#039;&#039;&#039; [[Update 2.3.5]] — Metallica and the Ball Breaker rework.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp; &#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/7DJUDbQHVh Join Wiki Discord]&lt;br /&gt;
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&amp;lt;div class=&amp;quot;bp-tile-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-tile-simple|Cards|Cards|image=Main-menu-Cards.png}}&lt;br /&gt;
{{Bp-tile-simple|Weapons|Weapons|image=Main-menu-Weapons.png}}&lt;br /&gt;
{{Bp-tile-simple|Locations &amp;amp; NPCs|Locations_and_NPCs|image=Main-menu-Locations-and-NPCs.png}}&lt;br /&gt;
{{Bp-tile-simple|Stands|Stands|image=Main-menu-Stands.png}}&lt;br /&gt;
{{Bp-tile-simple|Mechanics|Mechanics|image=Main-menu-Mechanics.png}}&lt;br /&gt;
{{Bp-tile-simple|Items &amp;amp; Utilities|Items_and_Utilities|image=Main-menu-Items-and-Utilities.png}}&lt;br /&gt;
{{Bp-tile-simple|Jobs|Jobs|image=Main-menu-Jobs.png}}&lt;br /&gt;
{{Bp-tile-simple|Quests|Quests|image=Main-menu-Quests.png}}&lt;br /&gt;
{{Bp-tile-simple|Alignments|Alignments|image=Main-menu-Alignments.png}}&lt;br /&gt;
{{Bp-tile-simple|Enemies|Enemies|image=Main-menu-Enemies.png}}&lt;br /&gt;
{{Bp-tile-simple|Names and Appearance|Names_and_Appearance|image=Main-menu-Names-and-Appearance.png}}&lt;br /&gt;
{{Bp-tile-simple|Controls|Controls|image=Main-menu-Controls.png}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-bottom-row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To Be Added&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-right-column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-links-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Useful Links&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1lP71OVOzzHo1lsUAHXyL4Ml_M-dzgvxUeQDJY_bNT-E Stands + skins value tier list]&lt;br /&gt;
* [https://discord.gg/bridger Official Bridger Discord]&lt;br /&gt;
* [https://trello.com/b/ap00ZcZb/bridger-western-ii Trello]&lt;br /&gt;
* [https://www.roblox.com/games/99449877692519/bridger-WESTERN Roblox Page]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-statuswidget&amp;quot; class=&amp;quot;bp-statusbar-compact&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Stats:&#039;&#039;&#039; &amp;lt;span id=&amp;quot;bp-online&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt; online &amp;amp;nbsp;•&amp;amp;nbsp; updated &amp;lt;span id=&amp;quot;bp-updated&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mihail Abramov</name></author>
	</entry>
</feed>