Cornerman

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Cornerman

Cornerman registers two players for an unarmed wager match beside the registration mats outside the Red Corner arena.

Fight Club

  1. Two players register by stepping onto the mats in front of Cornerman.
  2. A vacant mat glows green; an occupied mat glows red.
  3. Once both players have registered, they are teleported into the arena.
  4. The fight continues until one player reaches 0 health.

Guns, utilities, and other equipment are disabled inside the arena. Losing a match costs 300 Moola. Players outside the arena can still throw items into it and interfere with the fight.

Quest connection

  • Road to Spin accepts 15 consecutive Fight Club wins as an alternative to owning Tusk Act 1, 2, or 3.