Cornerman
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Cornerman registers two players for an unarmed wager match beside the registration mats outside the Red Corner arena.
Fight Club
- Two players register by stepping onto the mats in front of Cornerman.
- A vacant mat glows green; an occupied mat glows red.
- Once both players have registered, they are teleported into the arena.
- The fight continues until one player reaches 0 health.
Guns, utilities, and other equipment are disabled inside the arena. Losing a match costs 300 Moola. Players outside the arena can still throw items into it and interfere with the fight.
Quest connection
- Road to Spin accepts 15 consecutive Fight Club wins as an alternative to owning Tusk Act 1, 2, or 3.