Passive: Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.
(Dealt Damage: 11 + 11 + 11 + 15)
Abilities
Ability
Effect
[E] Barrage
Dealt Damage : 1.3 Per Hit & 15 Finisher | 49 total
Cooldown : 15 sec
Send out your stand in front of you, unleashing a barrage of punches.
[R] Range Strike
Dealt Damage : 1.5 Per Hit & 10 Finisher | 25 total
Cooldown : 18 sec
Send forth Crazy Diamond to traverse a small amount of distance before attacking collided opponents with a rush-down barrage.
[G + R] Reconstruct
Dealt Damage : 20
Cooldown : 12 sec
Unleash a heavy punch with a 10% chance to permanently change someone's face.
If landed on an object, conjure a wall of earth instead.
[T] Bearing Shot
Dealt Damage : 18
Cooldown : 8 sec
Fire a single bearing ball towards your mouse cursor.
[G] Restoration Mode Toggle
Dealt Damage : N/A
Cooldown : 1 sec
Emits an aura around Crazy Diamond (changes with shiny). Whilst in this mode any regular damage will be reversed and turned into healing. Unlocks movevariants.
[V] Blood Blade
Dealt Damage : 7
Cooldown : 20 sec
Consume 10 HP to dish out a projectile made of your own blood. Marks enemies on hit.
[G + V] Rush
Dealt Damage : 4*5 | 20
Cooldown : 22 sec
Barrage the ground with Crazy Diamond’s full destructive capability. turning the created rubble into either a wall OR an earthy trap around nearby opponents if present.
If landed on the ground
[V + G + T] Restoration Bearing Shot
Dealt Damage : 32
Cooldown : N/A
Use Bearing Shot in Restoration mode after successfully landing Blood Slash to fire a bearing with auto-tracking properties.