Passive: Humanoid Stand: Summoning and retaining the stand consumes stamina, however, you are able to perform a stand block by pressing F and stand M1s by clicking.
(Dealt Damage: 9 + 9 + 9 + 12)
Passive: Pyrokinesis: Certain Stand attacks can make entities catch alight, and using Crossfire Hurricane or Sweeping Kick will create lingering flames upon contact with flammable materials, dealing about 1.2-2.4 damage per tick.
Abilities
Ability
Effect
[E] Barrage
Dealt Damage : 1 Per Hit & 12 Finisher | 28 total
Cooldown : 15 sec
Send out your stand in front of you, unleashing a barrage of punches.
[R] Sweeping Kick
Dealt Damage : 10 + 1.8 Burn tick | 16 total
Cooldown : 6 sec
Release a fiery 180 degree backwards kick with Magician’s Red. Procs Burning status.
Unleash a maelstrom of fireballs with Magician’s Red. These will travel to the both the left and right for a period of time before homing in to nearby entities/players. Each fireball procs Burning status and creates a fiery zone that deals DOT.
Unleash a large fiery projectile in the shape of an Anhk. Procs Burning status and creates a fiery zone that deals DOT.
[G] Crossfire Hurricane VARIATION
Dealt Damage : 5 per projectile + Burn tick | 80 max
Cooldown : 14 sec
Pressing G again will have the projectile redirect back to your mouse cursor and split into 3 to 5 projectiles depending on how long you take to activate it. Using this variant immediately will create a fire zone and deal 80 damage max, whilst using it at the latest will only deal 16 damage.
[V] Pilot (Aerial)
Dealt Damage : N/A
Cooldown : 0 sec
Split your mind from your body and into your stand, enabling you to control it from a distance.