Metallica

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Type:Rare,
Non-Humanoid Stand

Metallica is a Stand in Bridger: Western, introduced in Update 2.3.5.

Passives

  • Non-Humanoid Stand: Summoning the Stand takes no stamina.
  • Fragile Frame: You are debuffed with -20 maximum HP and your limbs will be severed from your body when shot twice. Afterwards they will gravitate towards your body and be reattached with magnetism. Manual leg pickup now takes 0.8 seconds; automatic limb retrieval takes 4 seconds.
  • Ferrokinesis: Metallica’s ability to manipulate iron through the use of magnetism will drain hemoglobin from the blood of opponents affected by moves, making their blood visible pigments of yellow while increasing their stamina usage, сooldown durations, damage intake from certain moves (ie. The Razor).

There is also a circle around your character that dictates your abilities' effective range

Limb reattachment

Abilities

Ability Effect
[E] Scalpels
  • Dealt Damage : 4.5*4 scalpels (6 headshot) | ~21 avg
  • Cooldown : 9 sec
  • Conjure up to three sets of scalpels. Hold E to aim them, or let them automatically target someone nearby.

[E] Scalpels

[E2] Scalpels (HOLD VARIANT)
  • Dealt Damage : 4.5*4 scalpels (6 headshot) | ~21 avg
  • Cooldown : 3 sec
  • Aim the scalpels manually.

[E2] Scalpels (HOLD VARIANT)

[R] Pins And Needles
  • Dealt Damage : 15
  • Cooldown : 15 sec
  • Snap your fingers to place a two-second timer above a target. If the target stays inside the circle until the timer ends, they take damage. The cast and countdown are faster; the user can sprint after casting. Taking 15 or more damage in one hit cancels the move.

[R] Pins And Needles

[T] Scissor
  • Dealt Damage : 25 | 5
  • Cooldown : 35 sec
  • Strike a pose and conjure scissors in the target's throat. The target receives a QTE that requires them to shake their screen. Failing the QTE causes damage. The QTE becomes harder as the victim loses iron. The victim has damage reduction from outside sources while completing it.

[T] Scissor

Target's perspective, showing a successful QTE: Scissor: successful QTE

[T2] Scissor Throw (VARIANT)
  • Dealt Damage : 10 per hit
  • Cooldown : 1 sec
  • After Scissor ends, a pair of scissors appears beside the target and can be picked up. Throwing them gives them slight tracking and a boomerang-like flight path. They disappear after three uses.

[T2] Scissor Throw (VARIANT)

[G] The Razor
  • Dealt Damage : 15-65
  • Cooldown : 60 sec
  • Perform a push after a windup, dealing heavy damage.

[G] The Razor

[V] Camouflage
  • Dealt Damage : N/A
  • Cooldown : 10 sec
  • Coat yourself with a camouflage of reflective fine-iron. You are unable to be seen with Ocular Prowess while invisible, though equipping a different tool in your hotbar whilst camouflaged will deactivate it

[V] Camouflage

Extras

Skin Gallery