Metallica: Difference between revisions

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* '''Frail:''' You are debuffed with -20 maximum HP and your limbs will be severed from your body when shot twice. Afterwards they will gravitate towards your body and be reattached with magnetism.
* '''Frail:''' You are debuffed with -20 maximum HP and your limbs will be severed from your body when shot twice. Afterwards they will gravitate towards your body and be reattached with magnetism.
* '''Ferrokinesis:''' Metallica’s ability to manipulate iron through the use of magnetism will drain hemoglobin from the blood of opponents affected by moves, making their blood visible pigments of yellow while increasing their:
* '''Ferrokinesis:''' Metallica’s ability to manipulate iron through the use of magnetism will drain hemoglobin from the blood of opponents affected by moves, making their blood visible pigments of yellow while increasing their:
* Stamina Usage
Stamina Usage
* Cooldown durations
Cooldown durations
* Damage intake from certain moves (ie. The Razor)
Damage intake from certain moves (ie. The Razor)
 
^There is also a circle around your character that dictates your abilities' effective range
^There is also a circle around your character that dictates your abilities' effective range



Revision as of 18:23, 21 September 2026

Type:Stand

Metallica is a Stand in Bridger: Western.

Passives

  • Utility Stand: Summoning and retaining the Stand costs no stamina.
  • Frail: You are debuffed with -20 maximum HP and your limbs will be severed from your body when shot twice. Afterwards they will gravitate towards your body and be reattached with magnetism.
  • Ferrokinesis: Metallica’s ability to manipulate iron through the use of magnetism will drain hemoglobin from the blood of opponents affected by moves, making their blood visible pigments of yellow while increasing their:

Stamina Usage Cooldown durations Damage intake from certain moves (ie. The Razor)

^There is also a circle around your character that dictates your abilities' effective range

Limb reattachment

Abilities

Ability Effect
[E] Scalpels
  • Dealt Damage : Not specified
  • Cooldown : 9 sec
  • Conjure up to three sets of scalpels. Hold E to aim them, or let them automatically target someone nearby.

[E] Scalpels

[E2] Scalpels (HOLD VARIANT)
  • Dealt Damage : Not specified
  • Cooldown : 3 sec
  • Aim the scalpels manually.

[E2] Scalpels (HOLD VARIANT)

[R] Pins And Needles
  • Dealt Damage : Not specified
  • Cooldown : 15 sec
  • Snap your fingers to place a two-second timer above a target. If the target stays inside the circle until the timer ends, they take damage.

[R] Pins And Needles

[T] Scissor
  • Dealt Damage : Not specified
  • Cooldown : Not specified
  • Strike a pose and conjure scissors in the target's throat. The target receives a QTE that requires them to shake their screen. Failing the QTE causes damage.

[T] Scissor

Target's perspective, showing a successful QTE: Scissor: successful QTE

[T2] Scissor Throw (VARIANT)
  • Dealt Damage : 10
  • Cooldown : 1 sec
  • After Scissor ends, a pair of scissors appears beside the target and can be picked up. Throwing them gives them slight tracking and a boomerang-like flight path. They disappear after three uses.

[T2] Scissor Throw (VARIANT)

[G] The Razor
  • Dealt Damage : Not specified
  • Cooldown : 60 sec
  • Perform a push after a windup, dealing heavy damage.

[G] The Razor

[V] Camouflage
  • Dealt Damage : N/A
  • Cooldown : 10 sec
  • Coat yourself with a camouflage of reflective fine-iron. You are unable to be seen with Ocular Prowess while invisible, though equipping a different tool in your hotbar whilst camouflaged will deactivate it

[V] Camouflage

Extras

Skin Gallery

Skin images are not available yet.