Weapons
You start with one weapon slot. A second unlocks at Tier 3. You can equip two weapons from the same category. Specialties replace both weapons.
Gun mechanics
Controls
- Left click: Fire.
- Right click: Aim or use a scope.
- R: Reload; press again to interrupt. The Bow, Crossbow and Coin Gun use R to switch ammunition.
- G: Gun bash.
- X: Ocular Prowess, which improves accuracy and reload speed.
See Controls for the full control list.
Reloading
Most revolvers discard unfired rounds when reloaded. The Snubnose and Akimbo 1857's keeps them; Veteran prevents wasteful reloads.
Stand damage penalties
Stand type usually changes gun damage:
- Humanoid Stand: 15% less gun damage.
- Non-humanoid Stand: 5% less gun damage.
Some guns are exempt; their pages list weapon-specific values.
Sniper glare
Sniper glare appears beyond about 100 studs and fades after about 1,300 studs.
Point-blank hitbox
Most guns deal light damage and knockback to nearby players when fired at point-blank range. Each gun's infobox says whether it has this hitbox and gives its damage when known.
Primaries
Secondaries
Nifty
Alignment weapons
Inlaw
-
Akimbo 1857's
Occupies both weapon slots
Specialties
Spin and Shabōn Hamon are combat specialties. Spin: Wrecking Ball is a Spin variant unlocked by Wekapipo’s quest. Vampires use the moves listed under Vampire Fists. Mud Witch can remove a specialty in exchange for a Dogbane Herb, resetting your EXP and tier.













